Being a rogue in an undead-heavy game is always a challenge, as your most useful combat ability (sneak attack) is completely thwarted. I've basically decided, for the most part, to play Maynard for comedy rather than pure effectiveness ... for instance last night when confronted by the shadows, Maynard shifted into fox form and tumbled into laurie_robey's mighty cleric's backpack, where he spent the rest of the combat hiding.
The problem with that is, when the time comes for him to be effective, my die rolls tank. :P Maynard spent the big fight of the evening tied up (after having been possessed by a cursed item) because camstone got a lucky roll on his Use Rope check. The sad part was, they didn't miss him. -.- The one time we fight humanoid opponents, and I didn't get any sneak attack! *cries*
Of course, I did willingly let him "get caught" when I could have easily prevented that. But I didn't want him wading into that fight by himself! Maynard only has 21 hit points and an AC of 17 ... he doesn't wade into battle, he plinks from the shadows!
I am pleased with how well his D&D writeup has meshed with the character as he appeared in my book. There are a few minor mechanical differences, but with careful playing they haven't been discernible.
I do regret not playing Gazeddor, tho. Next one-shot game, he's in. But he wouldn't have fit in this game anyway -- too much silliness. Gazeddor works better and would be a lot more fun in a more serious environment.