So anyway, we wrapped up that adventure (Dungeon Crawl Classics: The Blackguard's Revenge) and launched straight into the companion adventure (Dungeon Crawl Classics: Iron Crypt of the Heretics). Level-up time! =D So now Celedras is Scout 5 / Ranger 5 / Thief-Acrobat 1. His new favored enemy is (You guessed it!) Undead +4! He still doesn't get Skirmish damage against 'em, but Favored Enemy damage is better 'cause it doesn't matter if he moves, full-attacks, is within 30' or is on the far side of the map. And unlike precision damage (i.e., sneak attack, skirmish, etc.), it always applies.
Weird thing tho, E-Tools is randomly giving him an extra 3 points of AC all of a sudden that I can't account for. He's got:
+7 (elven chain +2)
+4 (18 Dex)
+1 (ring of protection +1)
22 = Total
Except that E-Tools keeps listing him as having AC 25. It's not adding in his Skirmish bonus, that would only be +1. It's not adding in the Thief-Acrobat AC bonus, because that shows up at ThfAcr 2. So where's it coming from? Pfui.
It's easy enough to fix on the character sheet ... I just wonder why it's doing it. As it is, I have to go into the HTML file of the print preview and fix his flat-footed AC as well. (Uncanny Dodge means you never have to say "I don't get my Dex bonus.")
Oh well. For those interested, here's his new (correct) stat block, DMG II-style.
Celedras (CR 11, HD 5d8+5d8+1d6+22)
Elf (High) Sco5/Rgr5/ThfAcr1
NG Medium Humanoid (Elf)
Senses Low-light Vision (Ex), search for Secret/Concealed Doors, Listen +14, Spot +16
AC 22 (FF 22, Touch 15)
hp 77 (11 HD)
Saves: Fort +8, Ref +14, Will +4
Immunity: Sleep Effects (Ex); +2 Saves vs. Enchantment Spells and Effects; Evasion;
Atk +11/+6 base melee, +12/+7 base ranged; Grapple +11;
+14/+9 Ranged (+1 flamingLongbow, composite (+3 Str Bonus) 1d8+4+1d6/x3) OR
+12/+7/+12 Ranged (+1 flamingLongbow, composite (+3 Str Bonus) 1d8+4+1d6/x3) Rapid Shot OR
+10/+5 Melee (+1 frost Sword, short 1d6+4+1d6/crit 19-20/x2) AND +10 Melee (+1 ghost touch Sword, short 1d6+2/crit 19-20/x2) OR
+12/+7 Melee (+1 frost Sword, short 1d6+4+1d6/crit 19-20/x2)
Scout Features: Skirmish (+2d6, +1 AC) (Ex), Trapfinding, Uncanny Dodge, Battle Fortitude +1 (Ex), Trackless Step, Move: Base (10), Bonus Feat, Evasion
Ranger Features: Track, Wild Empathy (4x/day), Ranger Combat Style (Two-Weapon Fighting), Endurance, Spells, Animal Companion, Favored Enemy: Aberration (+2), Favored Enemy: Undead (+4)
Thief-Acrobat Features: Steady Stance (Ex), Kip Up (Ex), Fast Acrobatics (Ex)
Abilities: STR 16*/+3, DEX 18/+4, CON 14/+2, INT 14/+2, WIS 15*/+2, CHA 9/-1
*Str includes gauntlets of ogre power; Wis includes periapt of Wisdom +2
Feats: Armor Proficiency: light, Defensive Archery, Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting, Weapon Focus: Longbow
Skills: Balance +14, Climb +12, Disable Device +8, Escape Artist +3, Handle Animal +6, Hide +21, Jump +14, Knowledge (Nature) +6, Listen +14, Move Silently +16, Open Lock +10, Ride +12, Search +15, Spot +16, Survival +12, Swim +1, Tumble +17
Ranger Spells Prepared (--/1): 1-resist energy
Weapons: +1 Longbow, composite (+3 Str Bonus): Flaming; +1 Sword, short: Frost; +1 Sword, short: Ghost Touch; Arrows (50). Armor: +1 Leather, Barding (on his animal companion); +2 Elven Chain. (Spell Failure 20%). Goods: Coin: gp (537); Thieves` tools, Masterwork. Magic: Boots of Elvenkind; Cloak of Elvenkind; Potion of Cure Moderate Wounds (3) x2; Gauntlets of Ogre Power; Periapt of Wisdom +2; Ring of Protection +1; Quiver of Ehlonna.
His new skill ranks went mostly into Search and Move Silently, although one also went into Survival.
PS: sirfox, here are the links you wanted. Now ... crash time! *thud*