This session did have one of my particular favorite set-pieces, tho, the rickety rope bridge. This time the monstrous threat was garillons, which are sort of four-armed versions of Mighty Joe Young, with a bad temper. My personal favorite encounter of the night however was with the ghostly remnant of their bitter-enemy-turned-unwilling-ally, Vormorax the Dragonpriest, who was very disappointed that Verdhaven the undead-phobic monk-cleric was the only one to be terrified by his terrifying moan ability. I always like it when Vormorax makes an appearance ... it gives the adventure a certain "old-home-week" kind of feeling. It's also fun because while he is under orders to help the PCs, he's under no obligation to like it -- and he doesn't -- so while his assistance is valuable, it comes at the price of having to deal with him being snarky at them. "You bloody well killed me, and now I'm being forced to assist you from beyond the grave. You'll understand if I'm a bit bitchy about it, won't you?" ;) It's a fun vibe.
The PCs are getting up there in level now, and they can routinely roll high 20's and 30's with their specialties ... I need to keep that in mind as I'm designing adventures. They can also soak up pretty good amounts of damage, Dragor in particular. So when I'm designing encounters, I've got to keep in mind that if I'm not careful, the monsters will be dead by the end of the first round and never have got off a shot. Or at least, not a significant one.
But now ... bed!