Technically, it's a very nice game. But the writing and level design ... ugh. Annoying NPCs that you can't get rid of, maps that are all variations on an S-shaped path, binary "you are either LG or CE and never the twain shall meet" thinking ... and let's not forget the oh-so-much-fun idea of micromanaging your own keep. By all means, don't let me go take care of the bugbears, when I can have it reported that my troops tried to fight them but failed instead.
And what's the deal with everybody (except for a few select demons) wearing turtlenecks and gloves? Would it hurt to let my barbarian go shirtless? Since when do dancing girls dress like Amish women?
I repeat that technically (i.e., creating environments and so forth), it's very good. I'm looking forward to see what people do with the toolset; if we're lucky, we'll get a few "premium modules" on par with "Pirates of the Sword Coast" (which was quite good). But that's far in the future, I'm afraid. Right now all NWN 2 is going to do is sit on the hard drive and wait.
Disappointed. So very, very disappointed.
Back to Jade Empire for my gaming fix, I guess!