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Arshan of the Desert

sirfox has been after us for a while to help him test his Furries for D&D system, so tonight we gave it a shot. It was a fun game, although I have some concerns about how his system will work if you try to integrate it with off-the-shelf D&D. For campaign house rules, they work fine, tho.

In order to be completely predictable, I figured I'd go with my lion barbarian, Arshan. It didn't occur to me until we were actually on the way to the game to try putting him into E-Tools -- when I did, I discovered that, as usual, my math was off, particularly in terms of skill point assignment and equipment funds.

I had to go through some particularly odd hoops to get him into E-Tools, once we got back from the game. For some reason, if you have a user-created race that is larger than the Medium size category, bastard swords (and dwarven waraxes) fall off of the Exotic Weapon Proficiency list -- a bug that took me a good hour to track down. I finally had to create a workaround for Arshan by giving the "large felines" race the bastard sword as a free proficiency, then spending one of Arshan's actual feats on a worthless "dump feat" in order to keep the number of feat points correct. For those who are curious, I picked up Exotic Weapon Proficiency (gnome hooked hammer).

Anyway, I finally got him into E-Tools, and here are his revised stats!

Arshan of the Desert
Furry (Feline (large)) Bbn2/Ftr2
CN Large Humanoid
Init +1 Spd 50
Senses Low-light Vision (Ex) Listen +6, Spot +4


AC 17 (FF 17, Touch 11)
hp 45 (HD 2d12+2d10+12)
Saves: Fort +10, Ref +0, Will +4


Atk +7 base melee, +4 base ranged; Grapple +12; Face 10'x10';
     +7 Melee (Bite 1d8+4/crit 20/x2) and +2 Melee (Claw 1d4+2/crit 20/x2) OR
     +8 Melee (+1 Sword, bastard 2d8+5/crit 19-20/x2) OR
     +4 Melee (+1 Sword, bastard 2d8+9/crit 19-20/x2) power attack OR
     +4 Ranged (Longbow, composite (+1 Str Bonus) 2d6+1/crit 20/x3) OR
     +4 Ranged (Dagger 1d6+4/crit 19-20/x2)

SQ: Barbarian Features: Rage (1x/day), Fast Movement, Illiteracy, Uncanny Dodge; Fighter Features: Bonus Feat (2), Proficiency: Tower Shield;


Abilities: STR 18, DEX 12, CON 17, INT 11, WIS 14, CHA 13
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Exotic Weapon Proficiency: sword, bastard, Iron Will, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency.
Skills: Balance +4, Climb +5, Diplomacy -3, Escape Artist -1, Hide -5, Intimidate +10, Jump +16, Listen +6, Move Silently +0, Scent +4, Spot +4, Survival +7, Swim +0.


Weapons: +1 Sword, bastard; Arrows (20); Dagger; Longbow, composite ( +1 Str Bonus). Armor: Chain shirt, Masterwork. Shield: Shield, heavy wooden, Masterwork. (Spell Failure 35%). Goods: Coin: gp (110). Magic: Amulet of Natural Armor +1.


Enjoy! But be warned, he should probably be +1 LA at the very least. Note also that he can drop the shield and wield his sword two-handed, giving him an AC of 15 and damage of 2d8+7 (or 2d8+13 w/ Power Attack), as well as one point less of armor check penalties.

-The Gneech

Comments

( 3 comments — Leave a comment )
the_lizard_rat
Jan. 14th, 2007 07:18 am (UTC)
Ref +0? You'd think he would have a higher save than that given the fact he's feline or something. Those cat-like reflexes have got to account for something! *grin*

That's funny, a feline character employing Cat's Grace spells.

Lizard Rat out.
Reflex +9999 in Albany NY
the_gneech
Jan. 14th, 2007 02:55 pm (UTC)
I wondered about that myself, actually. I think it's supposed to reflect that he's large, and therefore has more bulk that needs to getouttatheway when the fireball (or whatever) goes off.

-TG
rhanlav
Jan. 14th, 2007 08:16 pm (UTC)
This is why I suggest making normal mammal-ish furries using Rokugan: Oriental Adventures Campaign Setting book for them. In it are the Nezumi, ye' rat type furries. Inside are the base Nezumi, plus 4 varient Nezumi types. Its not hard to use one of the 5 types, and if its not quite right statwise, just rearrange the stat bonuses to something more your speed. And maybe the skill bonuses for racial skills. Jumping would be better than Climb for a rabbit, for example.

Plus, there's no icky Effective Level plus to deal with.

--Salen
( 3 comments — Leave a comment )

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