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GameMaster Types [gaming geekery]

The concept of "player types" (e.g., "the butt-kicker," "the tactician," "the explorer") has been around for quite some time -- Aaron Allston pioneered the concept (as far as I know) in CHAMPIONS: Strike Force (1988), and robin_d_laws made much use of it in Robin's Laws of Good Gamemastering and Dungeon Master's Guide II.

However, this post is the first time I've seen the concept applied to GM types. It's interesting stuff! I figured out how I'd categorize myself ... but I'd be curious as to how my players would categorize me.

-The Gneech

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( 4 comments — Leave a comment )
laurie_robey
Jul. 31st, 2007 08:01 pm (UTC)
I'd say you're primarily a World Builder, with some director and some provider thrown in.
sirfox
Jul. 31st, 2007 08:45 pm (UTC)
i'd agree, with a bit of duelist tossed in. For myself, i think that i'd most like to do the world building thing, but right now, the world i've got is still hung with yellow caution tape, and walking off of the main street shows that the fronts are all facades nailed onto 2x4 frameworks.

I should really go and re-read some of Alan Dean Foster's spellsinger books, that's still one of my favorite multi-anthro-species fantasy settings. If i'm going to put all that effort into making anthro characters to play, it should damned well be reflected in the adventures, the NPC's, and the setting.

Speaking of playing, which game are we doing this weekend? we've got a few on the books, as it were, and i can run, unless somebody else is really itching to hop in.
the_gneech
Jul. 31st, 2007 09:17 pm (UTC)
Assuming you're amenable, I was figuring we'd continue with your game for the next session or two. After that there's likely to be a break due to parental privilege, Rathbun-house-moving, and Dragon*Con which will probably put us into September ... at which time I'll be ready to roll with the Sword and Sorcery idea. :)

-The Gneech
hantamouse
Aug. 1st, 2007 02:14 am (UTC)
I would say Director foremost. World building seems to be another tool for achieving and enhancing Story, rather than a craft in its own right. (Maybe your D&D players see something different)

I also imagine you would happily Master of Ceremonies if only your players would cooperate.
( 4 comments — Leave a comment )

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