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Stop Me Before I Nerd Again...

I wrote up S&S Saga rules for undead last night. 0.o

Mind you, I had a legitimate reason -- "Mark of the Spider" has some undead in it, so I need to know how they were going to work. But still, is it really healthy for any person to be writing up so many pieces of an RPG system in such a short period of time? If this keeps up, I may find myself being asked where are the Cheetos and having somebody roll the dice to see if they're getting drunk. 0.o

-The Gneech


( 14 comments — Leave a comment )
Aug. 23rd, 2007 07:05 pm (UTC)
Aug. 23rd, 2007 07:12 pm (UTC)
Sorcerous Blast
You attack your foes with a blast of pure magic.
Prerequisite: Trained in Knowledge: Arcana and Spellcraft
Taint: Dark, the first time you cast it only (not counting any Taint for circumstances)
Difficulty: 25 for a single target, +5 for a 5' square, +5 per additional 5' radius; +5 per +1d6 damage, up to DC 60 /build
Requirements: line of sight, incantations, target within 6 squares
Sacrifice: fatigue moves you -1 step down the condition track
Talisman: n/a
Time Taken (At Hand): 1 minute (full round)
Duration: instantaneous
You call forth a blast of energy from your fingertips which looks vaguely like lightning but is in fact pure magic. Make an arcane attack against your target (or all characters within the designated area): if successful, they take 5d6 points of damage. Normally, this spell only affects a single target within 6 squares of your position, but by concentrating your energy you may shape the spell into an area effect. The center of the spell can still be no further than 6 squares away, so if you cast the spell with a 6 square radius (DC 55) or larger, you must make an arcane attack against yourself,
applying damage to yourself if successful! You may also increase the damage of the spell by +1d6 per +5 DC; however, once the spell has reached any combination of area and damage adding up to DC 60, it cannot be expanded further.

This is a very difficult and exhausting spell even for those well-trained in the magic arts. The fatigue of casting it moves you -1 step down the condition track every time you cast it. It is possible to render yourself unconscious this way.
Aug. 23rd, 2007 07:46 pm (UTC)
You're not there, you're at the tavern!

-The Gneech
Aug. 23rd, 2007 07:55 pm (UTC)
XD I was going to ask if anyone was seeing this. But they're all off getting drunk, it seems!
Aug. 23rd, 2007 08:33 pm (UTC)
I'm attacking the darkness!
Aug. 23rd, 2007 09:22 pm (UTC)
There's an elf in front of you. :D
Aug. 23rd, 2007 07:06 pm (UTC)
Hi, I'm John Robey, it's a... *rolls d20* pleasure to meet you.
Aug. 24th, 2007 04:31 am (UTC)
Put the dice away or I'll take them away. ;)
Aug. 24th, 2007 06:43 am (UTC)
I'm glad someone recognized the source.

I'm a tenth level vice-president.
Aug. 23rd, 2007 08:23 pm (UTC)
"roll the dice to see if i'm getting drunk!"

That always seemed silly to me. just *find* the dice. if you can *find* the dice, you're not yet sufficiently drunk, so have some more. There is probably also a later test to see if you can find the table, or possibly, your feet.
Aug. 24th, 2007 03:56 am (UTC)
How about finding the floor, are you drunk when you can still find the floor? ;)
Aug. 24th, 2007 04:55 am (UTC)
I think holding onto the floor and not falling off is a reflex save.
Aug. 23rd, 2007 08:50 pm (UTC)
I once wrote a sixty page set of conversion rules/full rules set to run Deadlands in HERO system. Ungrateful punks only made it through two sessions before begging the regular GM out of his malaise and going back to the regular fantasy game.
( 14 comments — Leave a comment )

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