John "The Gneech" Robey (the_gneech) wrote,
John "The Gneech" Robey
the_gneech

  • Mood:
  • Music:

The Mortality Paradox [more gaming geekery]

One thing that needs to be examined re: mystery/horror gaming, is the relative fragility of player characters. When Cthulhu d20 came out, it was widely praised except for one item that got smacked up one side and down the other, which was that hit points still went up with level, theoretically enabling a 10th level character to get a shotgun blast to the face and still be in the fight. (This is not necessarily the case, BTW. The massive damage threshold in CoC d20 is a low, low 10 points. A shotgun to the face, doing an average of 12 points of damage, would trigger a Fort save vs. DC 15 to avoid dying instantly, no matter what your level or how high your HP. But I digress.) The general perception is that in order to keep suspense, the characters should be both fragile and expendable.

I've never actually played Call of Cthulhu, but I've read accounts of games where there was almost a revolving door of characters coming in one session, getting devoured or going nuts the next session, and a replacement character coming in the third. I've always found this baffling — how can you get any emotional investment in a character who's only going to be around for six hours or less of gameplay? And how can you come up with concept after concept when they get knocked down like so many bowling pins, short of resorting to "This is Agatha Lovejoy's twin brother Arnold Lovejoy..." followed by "This is Agatha and Arnold's cousin, Rupert Lovejoy..."

On the other hand, if the characters aren't threatened by combat, the natural instinct of most gamers will be to shoot first and ask questions later (if at all). Nothing takes care of gibbering cultists quite so efficiently as a Thompson equipped with a 50-round drum — at which point you're playing Doom or something instead.

So, it's a paradox which is going to require some thought. I'm curious, any of you out there in LJ-land who have played CoC (in any incarnation), how deadly was it? And how did it impact your experience? I'm very interested to hear about it.

-The Gneech
Tags: gaming, uncanny midnight tales, yog-sothothery
Subscribe
  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

  • 13 comments