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Gregory Mannington, Ph.D., Lvl 1 Parapsychology Professor


Init -1; Senses Perception +7


Defenses Ref 12 (flat-footed 12), Fort 12, Will 16
hp 24 (d8 hit die); Threshold 12


Speed 6 squares
Melee unarmed -2 (d4-2)
Ranged Webley revolver -1 (3d6)
Fighting Space 1 square; Reach 1 square
Base Atk +0; Grp -1


Sanity 70 (Sanity Check +13); SAN Threshold 7
Abilities* Str 6/-2; Dex 9/-1; Con 10/+0; Int 17/+3; Wis 14/+2; Cha 12/+1
*Modified for age: -1 Str, Dex, and Con; +1 Int, Wis, and Cha
Feats Improved Defenses, Improved Hit Die (d8), Licensed, Skill Focus (Psychoanalysis), Weapon Proficiency (Common Firearms, Simple Weapons)
Skills Gather Information +6, Knowledge (Bureaucracy) +8, Knowledge (Occult) +8, Knowledge (Religion) +8, Knowledge (Science) +8, Perception +7, Persuasion +6, Psychoanalysis +12
Languages Known English, Latin, German, French

The Justice, Inc. version of him was very similar except he also had something like Str 12, Dex 13, and knew a little boxing. I seem to recall that game being set in 1926, though, so four years later apparently age is starting to catch up with the good professor.

-The Gneech

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