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4E's a Jolly Good Fellow

sirfox is talking about running some 4E next weekend, and I've got insomnia, so I went ahead and made a 4E character ... assuming I've got it all right. The nomenclature of all this stuff makes my eyes cross — and I'm a guy who thought Rolemaster was pretty cool back in the day. Oy! Anyway, here he is. The stat block arrangement is completely off from the 4E standard, I'm sure, but I can read it, so it works. ;)

Ilthadris (Eladrin Warlord 1)


Alignment Good
Languages Common, Elven


Init +2 (+2 class); Senses Perception +5, low-light vision
AC 17 (+6 armor, +1 shield); Defenses Fort 14 (+3 Str, +1 class), Ref 13 (+2 Int, +1 shield), Will 14 (+2 Cha, +1 class, +1 race)
hp 24; Surges 8/day, recover 6


Speed 5 squares (-1 armor); Fey Step 5 squares
Basic Attacks
Melee Javelin +5 (+3 Str, +2 Prof), 1d6+5 (+3 Str, +2 feat)
Melee Longsword +6 (+3 Str, +3 prof), 1d8+5 (+3 Str, +2 feat)
Ranged Javelin +5 (+3 Str, +2 Prof), 1d6+5 (+3 Str, +2 feat), range 10/20
Exploits
At-Will Opening Shove*, Wolf Pack Tactics
Encounter Hammer Formation*
Daily Bastion of Defense


Feats Eladrin Soldier
Skills Arcana +4 (+2 Int, +2 race), Athletics +7 (+3 Str, +5 trained, -1 armor), Diplomacy +7 (+2 Cha, +5 trained), Heal +5 (trained), History +9 (+2 Int, +5 trained, +2 race), Perception +5 (trained)
Abilities Str 16/+3, Con 12/+1, Dex 10/+0, Int 15/+2, Wis 11/+0, Cha 15/+2
Racial Features Eladrin Education (Perception), Eladrin Will (+1 Will saves, +5 vs. charm), Fey Origin, Fey Step, Low-Light Vision, Skill Bonuses (Arcana, History), Trance, Weapon Proficiency (Longsword)
Class Features Armor Proficiency (cloth, leather, hide, chainmail, light shield), Combat Leader, Inspiring Word, Resourceful Presence*, Weapon Proficiency (simple melee, military melee, simple ranged)


Possessions Chainmail, 3 Javelins, Longsword, Light Shield, Adventurer's Kit, 10 gp


Bastion of Defense (Daily, Warlord Attack 1) As a standard action, make a Str vs. AC attack. On hit: 3[W] + Str mod. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. Additional Effect (on hit or miss): Allies within 5 squares of you gain temporary hit points equal to 5 + your Cha mod. (PH 146)
Combat Leader You and each ally within 10 squares who can see and hear you gain a +2 power bonus to Initiative. (PH 144)
Eladrin Soldier You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and spears. (PH 194)
Fey Step (Encounter, Personal) Teleport up to 5 squares as a move action. (PH 38)
Hammer Formation (Encounter, Warlord Attack 1, modified by Resourceful Presence) As a standard action, make a Str vs. AC attack. On hit: 1[W] + Str mod damage, and each ally adjacent within a number of squares equal to your Cha mod deals 1[W] extra damage on a hit with the next attack they make before the start of your next turn. Req.: Must be wielding a heavy thrown weapon. (MP 103)
Inpsiring Word (Encounter, special) As a minor action, you grant yourself or one ally within 5 squares a healing surge and they regain an additional 1d6 hit points. This ability may be used twice in an encounter, but only once per round. (PH 145)
Opening Shove (At-Will, Warlord Attack 1) As a standard action, make a Str vs. Ref attack. On hit, push the target 1 square and one ally you can see either shifts a number of squares equal to your Int modifier or makes a melee basic attack against the target. (MP 103)
Resourceful Presence When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, that attack gains a bonus to damage equal to one-half your level + your Int modifier. If the attack hits no target, the ally gains temporary hit points equal to one-half your level + your Cha modifier. (MP 103)
Wolf Pack Tactics (At-Will, Warlord Attack 1) As a standard action, before you attack you let one ally adjacent to either you or the target shift 1 square as a free action. Str vs. AC attack; on hit, 1[W] + Str mod damage. (PH 145)

*From the Martial Power sourcebook


Character Notes Ilthadris is a born wanderer, offering his services to any good cause or lord he comes upon, although circumstances and preference have largely kept him among the elf/eladrin kind. Tall, striking, and tactically-minded, he is a natural leader, often finding himself in the role of "captain" in any company he may find himself, pointing out opportunities to his allies and shouting challenges to his enemies. In a more peaceful setting, however, he prefers to remain quiet and pleasantly formal, providing a peculiar contrast.

Tactics Ilthadris prefers to survey a battle before jumping into it, and then once battle is joined he strives to keep his companions focused and goal-oriented. He generally opens up a fight at range by throwing a javelin or two, to take advantage of his "Hammer Formation" ability; from there he will use his "Opening Shove" and "Wolf Pack Tactics" abilities to maneuver friends and foes like so many chess pieces, attempting to create openings for his teammates. However, if one of his allies should go down, he will quickly come to their aid via his fey step, providing them with whatever assistance he can.

-The Gneech

PS: Two more characters coming, a human fighter (guardian build) and a halfling wizard (controller build). What I'll actually end up playing depends on the needs of the group. If I had a copy of PHB 2 I'd probably also write up a half-orc barbarian for giggles.

Comments

( 4 comments — Leave a comment )
sirfox
Aug. 24th, 2009 12:29 pm (UTC)
Make notes of the terms and terminology that you find most befuddling, as you probably won't be alone, and we can get that all sorted out.

I do have the phb2, so we can put together a barbarian as well. :}

I think we'll need at least one cleric in the group as well. I can say that they're a lot more useful now, especially at low levels, instead of just being the party band-aid taking shelter behind the tank.
the_gneech
Aug. 24th, 2009 01:05 pm (UTC)
Actually, I'm pretty sure I've got them worked out, it's just the sheer proliferation of them that gets to me. These guys have "prayers," those guys have "exploits," instead of everybody just having "talents." And then within exploits you've got "at-will, daily, encounter, attack, utility, blah blah blah..."

It's sort of like the old Batman TV show where everything in the Batcave had a big placard on it identifying what it was, right down to "WATER FOUNTAIN." Compound this with everything having more-or-less arbitrary icons and color-coding all over the place ... pfeh. There just seems to be a lot of unnecessary noise.

It's like they took 3.5 and simplified it, making Saga Edition, then went back and nerded it up again, making 4E.

-The Gneech
sirfox
Aug. 24th, 2009 01:23 pm (UTC)
Fortunately, the prayers/exploits/spells sillyness is just a class-specific label that can be ignored once you have your character put together.

The daily/encounter/at-will color coding is universal for everybody and will probably come in handy for keeping things flowing nicely once combat starts.

... or at least once we get used to it. XD

I'll come equipped with post-its for keeping track of the various effects and whatnot. That'll be the steepest learning curve for me.

the_gneech
Aug. 24th, 2009 02:07 pm (UTC)
On a related topic, does PHB2 have stats for Goliaths? I though I might look at those to bash together Arshan. (Fighter using the Battlerager build from MP.)

-TG
( 4 comments — Leave a comment )

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