John "The Gneech" Robey (the_gneech) wrote,
John "The Gneech" Robey
the_gneech

Aggro Is Mion, I am a Lion

Arshan, 4E style. See below for the Anthro (lion) racial writeup.

Arshan of the Desert (Anthro {lion} Fighter 1)


Alignment unaligned
Languages Common, Feline


Init +0 (Dex); Senses Perception +1, low-light vision
AC 19 (+7 armor, +2 shield); Defenses Fort 16 (+4 Str, +2 class), Ref 12 (shield), Will 13 (+2 Cha, +1 race)
hp 34; Surges 11/day, recover 8


Speed 5 squares (-1 armor)
Basic Attacks
Melee
Battleaxe +6 (+4 Str, +2 Prof), 1d10+4 (Str)
Melee Dagger +7 (+4 Str, +3 Prof), 1d4+4 (Str)
Ranged Javelin +6 (+4 Str, +2 Prof), 1d6+4 (Str), range 10/20
Ranged Dagger +3 (Prof), 1d4, range 5/10
Exploits
At-Will Cleave, Footwork Lure*
Encounter Bell Ringer*
Daily Knee Breaker*


Feats Toughness
Skills Athletics +11 (+4 Str, +5 trained, +2 race), Endurance +7 (+2 Con, +5 trained), Intimidate +9 (+2 Cha, +5 trained, +2 race)
Abilities Str 18/+4, Con 14/+2, Dex 11/+0, Int 10/+0, Wis 13/+1, Cha 14/+2
Racial Features Ferocious, Imposing Size, Lionheart, Mighty Roar
Class Features Armor Proficiency (cloth, leather, hide, chainmail, scale; light shield, heavy shield), Battlerager Vigor*, Combat Challenge, Combat Superiority, Weapon Proficiency (simple melee, military melee, simple ranged, military ranged)


Possessions Scale Armor, Heavy Shield, Battleaxe, Dagger, 2 Javelins, Adventurer's Kit, 4 GP


Battlerager Vigor Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Con mod (after the attack is resolved). When you gain temporary hit points by hitting with an attack that has the "invigorating" keyword, those temporary hit points stack with any other temporary hit points you already have. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, hammer, mace, or pick. (MP 6)
Bell Ringer (Encounter, Fighter Attack 1, Invigorating) As a standard action, make a Str vs. Fort attack. On hit: the target is dazed until the end of your next turn. If you are wielding an axe, a hammer, or a mace, the attack deals damage equal to your Con mod. (MP 7)
Cleave (At-Will, Fighter Attack 1) As a standard action, make a Str vs AC attack. On hit: 1[W] + Str mod, and an enemy adjacent to you takes damage equal to your Str mod. (PH 77)
Combat Challenge Every time you attack an enemy, you can choose to mark that target. The mark lasts until the end of your next turn. while is a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that doesn't include you, you can make a melee basic attack against that enemy as an immediate interrupt. (PH 76)
Combat Superiority You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving. (PH 76)
Ferocious When bloodied, you gain a +1 racial bonus to attack rolls.
Footwork Lure (At-Will, Fighter Attack 1) As a standard action, make a Str vs. AC attack. On hit: 1[W] + Str mod damage, you can shift 1 square and slide the target into the space you just left. (MP 7)
Imposing Size Lion anthros are on the cusp between medium- and large-size creatures. As such, they take up a 2x2 space and may treat large one-handed weapons as if they were medium versatile weapons.
Knee Breaker (Daily, Fighter Attack 1, Invigorating) As a standard action, make a Str vs. AC attack. On hit: 2[W] + Str mod damage and target is slowed (save ends). If target is already slowed, target is immobilized instead (save ends). If you're wielding an axe, hammer, or mace,, the attack deals extra damage equal to your Con mod. On miss: 1/2 damage and target is not slowed or immobilized. (MP 9)
Lionheart You get a +1 racial bonus to Will saves; in addition you get a +5 racial bonus to resist fear effects.
Mighty Roar You can use "Mighty Roar" as an encounter power.
Mighty Roar (Lion Racial Power)
Encounter, Minor Action, Aura 5
Targets: All non-allied creatures in area
Attack: Cha vs. Will
Hit: Targets have -2 morale penalty to attack and damage rolls for a number of rounds equal to the lion's Cha mod (minimum 1)


*From the Martial Power sourcebook


Anthro (Lion)


I based this on the dragonborn writeup, with modifications.

Ability Scores +2 Str, +2 Cha
Size Medium
Speed 6 squares
Vision Low-light


Languages Common, Feline
Skill Bonuses +2 Athletics, +2 Intimidate
Ferocious When bloodied, you gain a +1 racial bonus to attack rolls.
Imposing Size Lions are on the cusp between medium- and large-size creatures. As such, they take up a 2x2 space and may treat large one-handed weapons as if they were medium versatile weapons.
Lionheart You get a +1 racial bonus to Will saves; in addition you get a +5 racial bonus to resist fear effects.
Mighty Roar You can use "Mighty Roar" as an encounter power.
Mighty Roar (Lion Racial Power)
Encounter, Minor Action, Aura 5
Targets: All non-allied creatures in area
Attack: Cha vs. Will
Hit: Targets have -2 morale penalty to attack and damage rolls for a number of rounds equal to the lion's Cha mod (minimum 1)


Lion Feats (Heroic Tier)


Greater Roar
Prereq.: Lion
Benefit: You gain a bonus of +2 to your Mighty Roar Cha attack; you also gain combat advantage against targets currently suffering the effects of your Mighty Roar.

Hunter's Haze
Prereq.: Lion
Benefit: When bloodied, you may take a healing surge as a reaction and gain a +1 morale bonus to damage rolls in melee for the duration of the encounter.

Lion Feats (Paragon Tier)


Words of the King
Prereq.: Lion, trained in Indimidate, Cha 13
Benefit: You may reroll any Diplomacy or Intimidate check, taking the better of the two rolls.


...what do you think, sirs?

-The Gneech
Tags: arshan, dungeons & dragons, gaming
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