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Alas, there's no way I'll have prep done by this weekend. But one of the three pieces of the upcoming scenario (specifically, sirfox's solo mission) firmed up a bit in my head last night and I think it will be a nifty change-of-pace.

In the realm of house rules, I'm thinking about squidging 4E and Saga Edition a little closer to each other, because aside from character creation, they're very similar — or should I say, just different enough to make it a pain to remember which is which. Specifically, here are changes I'm considering:

Diagonal Movement: In 3.x, it's 1.5 squares; in Saga Edition, it's 2 squares; in 4E it's 1/1. MAKE UP YOUR MIND, GUYS! Sheesh. Right now I'm leaning towards going 1/1 for all. Honestly, if they'd just switch to a proper hex grid it wouldn't be a problem, but they're never going to to do that, so we'll just have to put up with square explosions.

Second Wind: I like this being usable once per encounter, instead of once per day. Star Wars particularly has a lack of healing options, which makes for parties of battered heroes running from encounter to encounter. In the movies at least, the heroes stay relatively whole until the very last moment, at which point they get a limb lopped off. So having Second Wind freely available makes sense. I haven't decided about the "below half hit points" requirement or the +2 to defense scores.

"Shift" (a.k.a. 5' Step): I don't know why they pulled this out of Saga only to turn around and put it right back into 4E. I'm puttin' it back in to Saga.

laurie_robey, hantamouse, jamesbarrett, sirfox, what do you think?

-The Gneech

Comments

( 7 comments — Leave a comment )
sirfox
Oct. 7th, 2009 01:27 pm (UTC)
I can bring a hexmap for saga edition if folks want. :} I'm in favor of the 1.5 or 1:1 rule for diagonals, tho.

Healing surges as an encounter "power" would be most helpful, as would some SW equivalent of a healing potion, even if it's just temporary HP. A "stim patch" or something analogous. 10 temporary HP and a condition track bump, and a successful heal check after combat could convert 'em from temporary to actual hp, stopping at max, of course, and prevent the dropping back down on the condition track once it wears off. You could also make this a once per encounter effect, rationalizing that more of the drugs wouldn't have any greater effect.

I'm in favor of tossing the 5' step back in as a move action.

I'll be ready to run saturday.
the_gneech
Oct. 7th, 2009 02:47 pm (UTC)
I've got a hexmap, that's not a problem. ;) But the tiles are still marked w/ squares.

I'm thinking maybe that characters will just recover all HP between encounters unless they're under a persistent condition (which prevents HP recovery in or out of encounters). Thus, persistent conditions represent actual wounds, as opposed to the "fatigue/tempt fate" aspect of HP.

-TG
athelind
Oct. 7th, 2009 03:29 pm (UTC)
tealfox and rikoshi house-ruled it back to 1.5 squares for our SAGA games.

As for healing... in one of the games, my PC is a custom-built medical droid, who has the Medical Droid talent from The Force Unleashed Campaign Guide. It would be redundant to say he's a "healing machine", but he really can patch up a ridiculous amount with just First Aid.
hossblacksilver
Oct. 8th, 2009 09:37 am (UTC)
I still wonder if/when they'll release Noghri as a race for Saga. And I still miss craft as a skill. My Mon Calamari, Art, would at least get back his Craft:Blaster and Craft:Droid skills. (n)_(n)
the_gneech
Oct. 8th, 2009 12:09 pm (UTC)
The Noghri are on p. 185 of The Force Unleashed Campaign Guide, buried in text and not listed in any index.

Because, y'know, being able to find information is bad.

Noghri Species Traits


Ability Modifiers +2 Dex, +2 Wis, -4 Cha.
Small Size +1 Ref defense, +5 Stealth checks, x¾ carrying capacity.
Speed 4 squares
Primitive Noghri do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants any of these feats
Conditional Bonus Feat A Noghri that has a Dex of 13 or higher gains Running Attack as a bonus feat
Scent Within 10 squares, Noghri ignore concealment and cover for the purpose of Perception checks, and they take no penalty for poor visibility when tracking
Automatic Languages Noghri speak Honoghran.


As for the Craft skill, I sympathize with you (that's why I added it back into my Saga conversions), but there are rules for it. Starships of the Galaxy I think? Or possibly Scum and Villainy. I'd have to go searching.

-The Gneech
hossblacksilver
Oct. 9th, 2009 07:50 am (UTC)
*checks his cope of Force Unleashed* Huh, it's been there all this time I hadn't see it. Thanks. (n)_(n)

I can't brain today, I has the dumb.


Yeah, I have all three books listed. I just enjoyed (even if I never got to use it in Living Force) having the ability to build stuff, especially blasters and droids. I had planned on Art building himself a homemade, vocabulator installed R2 unit, called R2-R0. I'll let you figure out the joke with the droid's name. (n)_(n)

Edited at 2009-10-09 07:54 am (UTC)
hantamouse
Oct. 8th, 2009 11:33 pm (UTC)
Both the 1:1 and 2:1 distort the gaming surface and make combat feel all non-euclidean-n-stuff. 1.5 is perfectly accurate for anyone with a move of less than 13.
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