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Hmm...

Luke Skywalker, Kyle Katarn, and three PC Padawans walk into a bar...

...hmm.

So when trouble appears, as it must or there's no adventure, do I nerf the NPC stats or plot-device them out of the way so the PCs can do all the fighting? Tough call.

I've been adamant with this Star Wars campaign that I wanted the story to be right first, and that game mechanics would come after, and so far that's been relatively easy to maintain. But this time, it's a little tricky even from a story point of view. Luke and Kyle are veteran Jedi warriors, they should naturally be tougher than the heroes at this stage, otherwise why are the heroes bothering to be their students, right? At the same time, you can only have "rubble falls, separating you from the NPCs" or similar stuff happen so many times before it starts to become a real obvious plot device. This was actually a big problem whenever a major film character would show up in the Jedi Knight computer games: they'd appear, have a cut scene and maybe fight alongside you for an encounter or two, then disappear again until the end of the level "prepping the ship for takeoff" or "trying to find another entrance" or whatever.

Interestingly enough, DMG 2 for 4E has a whole chapter on mechanics of "nerfing" high-level characters so they can run around with lower-level characters for an adventure or two ... I might adapt those. What makes Luke and Kyle masters isn't just their high BAB and a bucket of hitpoints, but their variety of powers. It's a thought, anyhow.

-The Gneech

Comments

( 7 comments — Leave a comment )
camelai
Nov. 13th, 2009 04:18 am (UTC)
Ok, so this has nothing to do with your game (sorry), but your post reminded me...
My bf and I were having a conversation about old computer games we used to play earlier, and I remember a Star Wars one, but couldn't remember what it was called. I wonder if you would know, by any chance? (Googling "Star Wars computer game" obviously gets me a bazillion results.)
The game starts and you have to fly through a narrow canyon in (I think) an A-wing. As the levels progress, there's more stuff to navigate, and the addition of shooting asteroids in an asteroid belt, and every few levels you flew around a Star Destroyer, shooting out all its guns. At some point you get to fly an X-wing instead.
We used a joystick to play it.
sirfox
Nov. 13th, 2009 12:36 pm (UTC)
Rogue Squadron?
the_gneech
Nov. 13th, 2009 12:48 pm (UTC)
That would be Rebel Assault. :)

-TG
camelai
Nov. 13th, 2009 06:45 pm (UTC)
That was it! Thank you! :D
mouser
Nov. 13th, 2009 02:19 pm (UTC)
You have the NPCs use the bathroom during the dust up and return nonchalantly as soon as it's done.

If the PCs question WHY they were gone so long, and didn't help them have one of them go into the bathroom and find it DESTROYED with dead Sith (or whatever) bodies EVERYWHERE...
camelai
Nov. 13th, 2009 06:46 pm (UTC)
Oh, that's good!
aquaventure
Nov. 13th, 2009 03:09 pm (UTC)
I've always wondered about the rockfall thing, too. It was used as a plot device in several of the PC game versions.

Luke: "Well, our wet behind the ears students are trapped behind this half of a meter of loose shale with half a million stormtroopers. We could either use our lightsabres or mind-boggling force powers to get through. Let's get started.

Kyle: "Nah.

Luke: "Why not?"

(Kyle starts making out with Luke)
........OK, so that's a bit of extrapolation on my part. What ELSE could they be doing? Aside from being horrible tutors? No wonder the Jedi order was wiped out. There was probably a Japanese paper folding screen between all the Jedi masters, all the children and the one Sith that entered the compound.
( 7 comments — Leave a comment )

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