John "The Gneech" Robey (the_gneech) wrote,
John "The Gneech" Robey
the_gneech

Oh Captain! My Captain!

First pass ... input welcome!

Captain (base class)


Hit Die: d8
BAB: +3/4 (like Cleric)
Weapon Prof: Simple, Martial
Armor Prof: Light, Medium, Shields
Good Saves: Fort, Will
Skill Points/Level: 4 + Int mod
Class Skills: Bluff (Cha), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Int) (all skills, taken individually), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Survival (Wis), Swim (Str)

1 - Combat Leader, Commanding Presence +1, Inspiration 1d6
2 - Bonus Feat
3 - Grant 5' Step 1/day
4 - Inspiration 2d6
5 - Trusted Commander, Commanding Presence +2
6 - From the Brink 1/day
7 - Grant Move Action 1/day
8 - Inspiration 3d6
9 - Cry Havoc!
10 - From the Brink 2/day, Commanding Presence +3
11 - Rallying Presence
12 - Inspiration 4d6
13 - Grant Move Action 2/day
14 - From the Brink 3/day
15 - Onslaught, Commanding Presence +4
16 - Inspiration 5d6
17 - Grant Standard Action 1/day
18 - Dangerous Gambit
19 - Grant Standard Action 2/day
20 - Inspiration 6d6, Commanding Presence +5

Combat Leader: All allies within (3 + Cha mod) squares gain +2 Initiative

Commanding Presence: Edit: Once per day, as a standard action, grant all allies within line of sight Edit: a competence bonus of +1 to attack and damage rolls until the end of the encounter Edit: as a swift action. This bonus is lost if you are incapacitated or line of sight is broken. You may do this (3 + Cha mod) times per day. The bonus increases to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level. Edit: With each bonus increase, the number of times per day you may grant this bonus goes up by a corresponding number, e.g., 2/day at 5th level, etc.

Inspiration: As a standard action, use your leadership ability to grant allies within (3 + Cha mod) squares 1d6 temporary hit points a number of times per day equal to (3 + Cha mod). These do not stack with other sources of temporary hit points, and disappear at the end of the encounter. This increases by +1d6 at 4th, 8th, 12th, 16th, and 20th levels (maximum 6d6). This is a sonic, mind-affecting effect.

Grant 5' Step: Beginning at 3rd level, once per day as a swift action, you may grant an ally within (3 + Cha mod) squares a free 5' step (but not yourself). This takes place on your initiative count and does not alter the initiative order. You may not grant more than one action of any kind on any given turn.

Trusted Commander: Beginning at 5th level, allies retain their bonus from Commanding Presence regardless of whether you are within line of sight or not.

From the Brink: Starting at 6th level, once per day, as a standard action, you may rally an adjacent Edit: foe ally who is at 0 or fewer hit points (but not dead), returning them to stable condition with 1 hit point. You gain an additional use of this ability per day at 10th level and 14th level.

Grant Move Action: Beginning at 7th level, once per day as a swift action, you may grant an ally within (3 + Cha mod) squares a free move action (but not yourself). This takes place on your initiative count and does not alter the initiative order. Any move action they would normally be allowed to take on their turn, they may take at this time; if the action would normally provoke an attack of opportunity, it still does so. You gain an additional use of this ability at 13th level, but may not grant more than one action of any kind on any given turn.

Cry Havoc!: At 9th level, once per encounter you may designate a target within line of sight as a swift action. Until the beginning of your next turn, yourself and all allies within line of sight gain a Edit: morale bonus to attack and damage rolls equal to your Cha mod against that target. (This stacks with your Commanding Presence benefit.)

Rallying Presence: Starting at 11th level, you grant all allies within (3 + Cha mod) squares a Edit: morale bonus equal to your Cha modifier to saving throws. This bonus is lost if you are incapacitated or line of sight is broken.

Onslaught: At 15th level, once per day you may designate a target within line of sight as a standard action. You and all of your allies within line of sight immediately get a free attack against that target. You must have a viable attack ready to take advantage of this attack (i.e., have a loaded ranged weapon or be within melee range).

Grant Standard Action: Beginning at 13th level, once per day as a swift action, you may grant an ally within (3 + Cha mod) squares a free standard action (but not yourself). This takes place on your initiative count and does not alter the initiative order. Any standard action they would normally be allowed to take on their turn, they may take at this time; if the action would normally provoke an attack of opportunity, it still does so. This is in addition to the benefits conveyed by Grant Move Action, but you may not grant more than one action of any kind on any given turn. You gain an additional use of this ability at 17th level.

Dangerous Gambit: Once per encounter, when you or an ally within (3 + Cha mod) squares are flanked, you may swap places with that ally or one of the flanking attackers as a move action. You must have line of sight and clear terrain between yourself and the creature with whom you are swapping places. This takes place on your initiative count and does not alter the initiative order; it does provoke an attack of opportunity if your or your ally's movement would normally due to threatened squares. However, if you succeed at a Bluff check against a DC equal to 10 + the target's Will save, they do not get to make the attack of opportunity. If multiple attacks of opportunity are provoked, you must make a Bluff check against each one separately, with a cumulative penalty of -2 for every check after the first.

Bonus Feats: You gain a bonus feat at 2nd level and 19th level. These feats must be chosen from the following: Armor Proficiency (Heavy), Combat Expertise, Mounted Combat, Skill Focus, a few others I haven't picked yet ;)


Whattya think, sirs?

-The Gneech
Tags: dungeons & dragons, gaming
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