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A Few More Thoughts on Minions

Update to yesterday's post, here are some further thoughts...

Hit Points: I think I'll set this to a flat 1/level, no Con bonus, +5 for large, +10 for huge, +15 for gargantuan and larger. (The idea of a colossal minion messes with my head.) That would put yesterday's ogre at 13 hp.

Weapons: Instead of mucking around with weapon sizes, I'm thinking to make things easy minion damage will just max out at 1d10+Str modifier.

I'm also toying with the idea of building "monster role" classes (i.e., soldier, artillery, skirmisher), which would then turn "minion" into a template that would be added. This will take a little more thought. Details as events warrant.

-The Gneech

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