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I just wrote up an encounter for the OMG Giants! game that gave myself the willies. Going by the numbers, the players should be able to handle it, but I admit I'll be behind the screen doing a little sweating on their behalf. Not just because the critters involved are tough, but because of the synergy their abilities create and a certain amount of "Oh poopie, where did THAT come from???" going on.

-The Gneech


( 4 comments — Leave a comment )
Mar. 12th, 2010 12:05 pm (UTC)
Care to give us any tips? ;)
Mar. 12th, 2010 01:00 pm (UTC)
Keep on your toes and assume the monsters are trying to kill you. ;)


PS: Actually, there are going to be one or two tips in the next intro.
Mar. 12th, 2010 06:52 pm (UTC)
I've been doing that sort of thing all the way back to the boxed editions - I've got former players who still won't voluntarily tangle with kobolds (they went after the sneaky little buggers in their own warren - and I took some tips from the Viet Cong tunnel rats). Not to mention what hill giants can do with a "toll crossing" in a mountain pass. (Cover for a hill giant is pretty near impassible for normal PC races.) And militant humanoids of any type (hobgoblins are the archetype) should not be looking for a fair fight - so the PCs can count on being outgunned one way or another... because if the other side doesn't see a clear advantage for themselves, they'll try to avoid engagement.

I never had a problem coming up with challenging encounters. Just play the monsters as smart as they're supposed to be, and that's plenty. Hobgoblins are as smart as humans, and tend to be even more militant - their armies should be scary. Kobolds are devious little tunnel rats who know they're at a disadvantage... except when the "big folk" are constrained. They are smart enough to plan for that... because if they weren't, they'd be extinct by now. And they've got a proclivity for traps and mechanical gadgetry... now, picture a kobold with a pintle-mounted heavy crossbow, acting as a guard in a tunnel that a medium creature would have to squeeze in order to enter.

Edited at 2010-03-12 06:53 pm (UTC)
Mar. 12th, 2010 07:14 pm (UTC)
In this particular case, the dungeon is full of drow, who are wicked, clever, and wicked clever. ;)

Although the specific encounter in question isn't with drow themselves, but something they put in place to guard a passageway.

-The Gneech
( 4 comments — Leave a comment )

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