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Dwarves, Drow, and Death-Dealing

Well, I managed to pull myself together and run Pathfinder this evening. The heroes found that one of the dwarves who needs their help most is in fact a former party NPC, the dwarf cleric of Moradin who joined them in their assault on the Fane of Tiamat at the climax of Red Hand of Doom. In the intervening years since then he has become "Archfather" (i.e., the bishop) of the Hammerfist Holds, but the invading drow desecrated his temple and stole its prize relic, causing Moradin to strip him of all his domain powers and unable to prepare any spell other than consecrate. (NPC: "I think he's tryin' to tell me something." PCs: "No shit, Sherlock.")

So the heroes, being heroes, headed down into the drow-held tunnels to clear the way. Storming the first row of drow barricades was something of a struggle, thanks to a mind flayer and a Lolth's Sting among their ranks [1]. While the drow warriors themselves were not much trouble, the mind flayer's stunning blast took out laurie_robey's sorcerer long enough for the Lolth's Sting to land a good poison-laced sneak attack, which took the sorcerer out for the remainder of the encounter. (She was also later frustrated in another encounter when her fireball got shrugged off due to drow spell resistance -- it wasn't her night!)

Probably the highlight of the evening was a relatively simple trapped, locked gate. In the middle of a corridor, just a metal grate that had obviously been put there by the drow -- it screamed "TRAP!" from every angle, but neither the PC nor NPC rogues in the party could find the trap to disable it. In the end they threw jamesbarrett's fighter at it, who (being a newbie to these things), tapped the gate with the pommel of his sword, setting off the 15d6 cone of cold that filled the whole corridor.

Oops.

Well, "surviving" a trap is certainly one way to overcome it! One rogue made his save and was untouched, but most of the rest of the party took a pounding, causing much hilarity as the normally laconic-to-the-point-of-being-mute NPC rogue spent ten minutes chewing out the fighter at the top of his lungs.

All in all, a fun night. So I'm glad I could make it happen.

-The Gneech

[1] Yes, it's Pathfinder, but this is still a D&D game.

Comments

( 4 comments — Leave a comment )
hetzakoatl
Apr. 11th, 2010 03:05 pm (UTC)
Hehe, this reminds me of good ol' times spent playing D&D. Where we used the paladin's warhorse to disable traps... it had the most hitpoints after all. :D

And Pathfinder looks good. I want to give it a go sometime.
sirfox
Apr. 11th, 2010 08:51 pm (UTC)
"The dangers of 'Shield Other' " could be a webcomic in itself, i'm realizing. It kinda lends itself to comedy.

exatron
Apr. 12th, 2010 12:59 am (UTC)
I see the players were following the standard trap disarming hierarchy- first the rogue, then whoever has the most hit points, and last is whoever has the lowest intelligence.
jamesbarrett
Apr. 12th, 2010 02:01 am (UTC)
I let my fighter do it because he's supposed to be young and inexperienced. So, honestly, he didn't know any better. He knows better now, though! -Frisk
( 4 comments — Leave a comment )

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