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Nifty Practice Tool for Artists

Thorn (a.k.a. pinkdino) posted this very nifty thing: it's a figure/gesture exercise tool for artists. (WARNING: Contains nudes.) Basically you set how long you want each picture to show, and it goes through a slideshow of models in various poses for you to quickly (or not-so-quickly) sketch before the next slide pops up. Very simple implementation, but a great little exercise.

NSFW -- There's not way to select "no nude models," but you shouldn't be doing sketching exercises at work anyway, right? *hides sketchbook under desk*

-The Gneech


( 12 comments — Leave a comment )
Oct. 14th, 2010 12:06 pm (UTC)
thanks for sharing this!
Oct. 14th, 2010 12:10 pm (UTC)
That is kinda cool, actually!

Oct. 14th, 2010 12:13 pm (UTC)
Very cool! I'll shall try it. *reaches for sketchbook under desk*
Oct. 14th, 2010 12:59 pm (UTC)
It looks like it could also help those that use CGI to get more realistic poses.
Oct. 14th, 2010 02:22 pm (UTC)
well, the base for CGI is a sketch or something or the sort, isn't it? if your understanding and drawings on human anatomy are solid, I would suspect it'd be easier to pose and teak CGI models
Oct. 14th, 2010 03:19 pm (UTC)
Not as easy as you think.

An artist can go back and erase a mistake in positioning.

Us CGIers have to actually figure out how the body moves to make it look right. More than once I've had to put my hand in a pose to see what moved where. And there are limits to what is moved in CGI. Take the web of skin between your thumb and forefinger. Most of the time the CGI programs don't animate that part and so it looks unrealistic in certain poses.

Also a "traditional" artist can draw something in a certain position and not really worry of what actually had to move to get it into that position. We have to go back down the "chain" and figure out what moved how much and how. And in most cases the trunk of the body is broken into three major "zones": hip, abdomen, chest. Each bone in the spine is not modeled, but grouped, which can make it harder to get things to look right.

Take drawing someone laying on his side in bed. An artist just "fiddles" until it looks right. However someone working with CGI has to figure how the body actually settles into that position. The spine doesn't stay straight, and the shoulders are cocked in a certain way. It can take upwards to three hours just to get that one position to look right.

And believe it or not you can have a model in a photo realistic position, but it won't look right. This is a case of reality is unrealistic.

Funny thing is that I've tried to duplicate a Gneech drawing and my results just look wrong. :=/

Sorry for the ramble, but I just wanted to explain that there is no magic "Star Wars" button to make CGI to look right. It takes trial and a helluva lot of error to get where we do.
Oct. 14th, 2010 04:06 pm (UTC)
ah, makes sense. I was just going off on what little I did know about CGI and mixing what I knew about animation itself. This was very insightful, thank you for replying
Oct. 14th, 2010 02:23 pm (UTC)
hey! no problem! I like sharing these silly things I find through my Reader
Oct. 14th, 2010 02:26 pm (UTC)
A-ha! I knew you were on my LJ list, but I totally blanked on your username. :) I've gone back and added it to the post.

Oct. 14th, 2010 06:48 pm (UTC)
Oooh, that looks good. I found something similar before, but it uses skinless cg models, which are a little creepy and not always as naturally posed as they could be.
Oct. 14th, 2010 07:29 pm (UTC)
I love Posemaniacs, as well
Oct. 19th, 2010 05:46 pm (UTC)
That's rather a cool little feature, thanks for sharing ^^
( 12 comments — Leave a comment )

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