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And D&D Takes Another Hit.

There go the miniatures. Not surprised, given how quiet the line has been, but still disappointed. My purchases from WotC now consist of Dungeon Tiles and Gamma World, and there’s only so long those can sustain.

Also of, er, interest(?) in the same article: the website stops pretending to be Dragon magazine, and the addition of collectible cards as a core mechanic (not kidding).

I hate seeing a great legacy botched like this. :( But at least there’s still Pathfinder!

-The Gneech

Originally published at gneech.com. You can comment here or there.


( 7 comments — Leave a comment )
Jan. 13th, 2011 04:46 am (UTC)

Jan. 13th, 2011 06:07 am (UTC)
Those cards look like on-use feats but.. at.. random? That's messed up, but not a 'core mechanic' imo.

Anyway, I never used D&D minis; my gaming buddies are all ex or current warhammer/other war games players, so buying pre-painted minis is both a waste (even I, with a small collection, have a lot of minis) and sorta heresy.

The good thing about D&D is, you can just keep playing it your way no matter how much Wizards attempts to mess it up.
Jan. 13th, 2011 02:28 pm (UTC)
Well that sucks. While I know where harper comes from I really liked the large minis. Nothing is quite as cool as actually using 6 giant models when a group of giants somehow actually managaes to ambush us. I can't say I am to supprised though. WotC has pretty much thrown most of the old guard to the curb in an effort to get new players. The problem with that is you are trying to drag people away from the movies, xbox and more. When your old players aren't getting new players its hard to let just the product convince new players to play. The death of dragon magozine was horrible and the new new character generator online is CRAP.

Jan. 13th, 2011 08:57 pm (UTC)
Kinda torn on the whole minis thing. One the one hand, I love collecting minis. But I can understand that they're not terribly profitable anymore. Hopefully Wizards will introduce token packs (a la Dungeon Tiles) as a replacement. Tokens are much cheaper, non-collectable and easier to store/transport, so it may end up being a win/win.

Though I still want to drop my Gargantuan Black Dragon on the table and watch my players' reactions. :D

The cards are actually a bit nifty. They took the idea from Living Forgotten Realms, where there were "Player Reward Cards" you could use for special abilities or to unlock special quests & normally non-playable races.

These new cards look to be an upgrade from that concept. They're more like the Gamma World Alpha Mutation & Omega Tech cards, but tailored for D&D. And they're nowhere near mandatory, but adding support for this is pretty neat.

As for the "magazine," I think they're probably doing the right thing. I did download compilations, but only for the errata corrections. Most articles I preferred to read stand-alone. If they can provide regular updates & corrections (and notify users of them), it sounds good to me.

Sucks they're discontinuing a few products. And I was looking forward to Heroes of Shadow being in the smaller trade format. Oh well.
Jan. 22nd, 2011 11:26 pm (UTC)
Are you talking about the little cut out sheets (special weapons, armor, etc.) they used to have for the various living campaigns (Not just LFR)?

If so, that's neat, that's how my Mon Calamari scout finally got his ship in the Living Force campaign they used to have a few years back.
Jan. 23rd, 2011 03:18 am (UTC)
Sort of. They revised those when 4e came out and the new LFR dropped. They made these long cards that had that effect: special races, abilities and quest chains that you could get. You could have 2 cards to start, and gained a new one every X levels. I used mine to let me play an unusual race (kenku) and give him access to some magic not normally allowed in LFR.
Jan. 16th, 2011 11:01 pm (UTC)
Luckily my local Compleat Strategist carries many mini lines featuring individual minis I can use for a particular character plus the usual monsters rather than buying an opaque box of random minis.

Gave up on any more D&D with the advent of Essentials. The 4th Ed works VERY well. Essentials, from what I was told, is ever closer to a minis game. No thank you.

To me Gamma World is a beer and pretzel, fast and fun board(ish) game. Describing your game systen as 'wacky' says it ain't serious. I played once and it is fun and fast. If I want serious I'll dig out the three older editions I have.
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