John "The Gneech" Robey (the_gneech) wrote,
John "The Gneech" Robey

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Icewind Dale II, gaming, and stuff

I was really looking forward to IWD2, particularly after I was so disappointed in Neverwinter Nights. I made a party of all those characters I always wanted to play but never really got to ... it's led by Soloman of Marva, Faradawn is the ranger, Gazeddor is the muscle, etc.

Unfortunately, I've become quite bored with it. Some of it is because there's practically no story, it's just wandering from battle to battle, and some of it is because the characters I tend to come up with just don't really fit well into the established D&D modes of things. I've commented elsewhere, I think, on how upper-level D&D is all about what magic items you're carrying, for instance. That certainly doesn't suit Gazeddor, for instance, who picks up and loses equipment on a regular basis (such as after jumping overboard off of a pirate ship). Soloman has Lightseeker, an hierloom sword that's enchanted against creatures of darkness, which is way too powerful a weapon for a 1st level character, and way too wimpy a weapon for a 7th+ level character, and so forth.

Faradawn's the only one who fits well into a D&D sort of mold (your basic Legolas ripoff of a character), and the rest of the party are just placeholders that I don't care about (I named my party's wizard "Kyriela" after jamesbarrett's perennial mage character, and I can't even remember my rogue character's name), put in the party because in D&D, a group without a mage and a rogue is in trouble.

I think what it boils down to, is while I like the 3rd edition of D&D much better than previous versions, I still have fundamental dislikes of some of the most basic D&D premises. I don't like the way it does magic, I don't like the Disneyland way it has tons of monsters, and so on. I want to play a game that's more like a story, and that's particularly true of computer games. Unfortunately, I want that story to be something that fits the character I want to play, and that's not how it works. I have to come up with a charater who fits the story the game designers wrote.

So Soloman's never going to get to rid the land of darkness (at least, not without dealing with a bunch of other stuff in the way) and Gazeddor's never going to carve his own kingdom out of the wilderness. They're both going to fight, in order, goblins, kobolds, skeletons, orcs, hobgoblins, ghouls, drow, yuan-ti, beholders, demons, and dragons (or dragons and demons, depending on the game). Faradawn's up for anything, but as a Legolas ripoff, he seems a little out of place fighting the stranger D&D critters rather than the more standard wildernessey-sorts of things.

All three of them are going to end up carrying fifty potions, gauntlets of this, boots of that, and helmets of the other, even though it's out of character for all them, because it's D&D and you need magic items to survive.

*shrugs* Oh well, it's just a game, I should really just relax. Maybe I'd enjoy it more if I just accepted that I need to approach the game from that inverse point of view -- i.e., here's the story, now make somebody who fits it. But somehow I don't think it's going to have the same resonance with me that it would if I could find away to play my characters the way I want them to be played.

-The Gneech
Tags: dungeons & dragons, fantasy, gaming

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