September 28th, 2003

Boromir battle

Goblins Slain, Captured. Merchants Rescued. Film at 11.

camstone created a druid to replace the ranger who was slain last week, and the heroes went back at it to have another try. This time, they were successful, and came out relatively unscathed for all that. jamesbarrett's halfling mage has picked up a level of rogue, and laurie_robey's rogue is now second level. I've also laid the foundations for the next two adventures, so it should be interesting to see how things go. However, I don't want to run next week.

BTW, if any of you are wondering what's up with jamesbarrett, his internet connection is out and due to be fixed on Tuesday.

That's about it, except for one thing: Arrrgh! Those escort missions in Wing Commander drive me nuts! Why does Confed use transports made out of tissue paper? And why, when they know there's a huge fleet of Kilrathi fighters out there just waiting to pounce, do they send these tissue paper transports out with only two fighters for escort? No wonder the war is going so badly!

I never did succeed at the "defend Exeter" mission; eventually I just decided to take my lumps, accept a failed mission and move on, thus having to go to the Brimstone system and fly four missions with Maniac as my wingman. Ugh! Fortunately, I aced those missions and went on to Dakota, where the first mission was, surprise surprise, defend two separate Drayman transports (with their tissue paper hulls). The way I got around it was, instead of flying in close escort via autopilot, my wingman and I flew out far ahead, taking out all the enemy ships before the transports even showed up. That's completely against all the principles espoused by the manual and the other pilots on the Tiger's Claw (who all say, "Stick close to the ship you're escorting!") -- but it sure is a lot more effective! If the goal is to protect the transport, isn't it better if the enemy ships never even get close?

-The Gneech
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