December 22nd, 2003


Hut Hut

laurie_robey: The Redskins' next game is against the Eagles.

the_gneech: Well, that should be easy for them to win.

laurie_robey: Why do you say that?

the_gneech: Well, a whole football team up against one rock-ballad band from the '70s? I can just see it now: "You can't hiiiiiide yer lyin' -- WHOMP!"

-The Gneech, who let the sound of his own wheels drive him crazy
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    dorky dorky

Today's Forgotten English (Well, Yesterday's)


Talk, muttering; of Teutonic mummelen. Old word.
--Nathaniel Bailey's Etymological English Dictionary, 1749

Explained as "muttering talk." Error for moublienies, in "ne moubliemies," about 1500.
--James Murray's New English Dictionary Supplement, Spurious Words, 1933

The passage "Ne momblysnesse and souenesse," found in a 1532 of Chaucer's works, was perhaps the origin of this long-lived mistake. As late as 1889, William Whitney's undiscerning lexicographers rubber-stamped momblishness and included it in the Century Dictionary as the same "muttering talk" of their predecessors, citing Bailey's 1749 dictionary as the source.

Birthday (Dec. 21) of English Prime Minister Benjamin Disraeli (1804-1881), who was a master of polite double-talk, perhaps a variant type of momblishness. On occasion when a writer would ask Disraeli to read a manuscript, he was known to reply, "I shall lose no time in reading it."

Actually Disraeli sounds like a pretty interesting guy. He's got some great quotes, anyhow. :)

-The Gneech

PS: Happy Solstice, as of 7:04 a.m.!
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    curious curious
Boromir battle


A momentary blip in our web server caused LJ to eat a long entry I was putting in about the Temple of Elemental Evil CRPG. Since I don't feel like trying to recreate it, I'm just going to post this instead:

When Worlds Collide

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    bored bored
Boromir battle

Gaming Geekery

Hypothetical situation: You're in a D&D group where most of the party is 4th-5th level, and you've got a very likeable 10th-level NPC wizard who periodically travels with the group to give you some backup in tough spots.

Deep in the bottom of a grueling dungeon, where you're all at 1/2 hit points or less from a big fight with goblins, orcs, and a big honkin' troll, the DM suddenly pulls out a Balor (CR 20) who begins stomping his demonic way towards your party. The wizard says, "This foe is beyond any of you -- RUN!" and takes up a guard position between the rest of the group and the demon to give you a few more rounds to get to the dungeon exit.

The question: Do you run? Or do you fight? And what do you think about the DM who put you in this situation?

-The Gneech
  • Current Music
    Howard Shore -- "The Bridge of Khazad-Dum"

Gaming Geekery Revisited

In reference to this post, the reason I posited that scenario as such was because I have, over my many years of GMing various games, tried to set up "moments" like that, particularly where PCs are confronted with an obviously overwhelming force, and I find it curious how hard it is on occasion to get player characters to run away.

Sometimes, the players assume they have "script immunity" -- i.e., because they're the heroes, the minions of evil will just crash against them like waves on the shore. Or at the very least, that the badguys all went to the Imperial Stormtrooper Marksmanship Academy and will miss five shots for every six they fire.

Other times, they succumb to the "it's only a game" effect and gladly throw their characters into certain death situations because it's more fun to lose a character in glorious battle (as ryanohki put it) than it is to have a character survive, temporarily defeated.

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    geeky geeky