October 18th, 2004


The Game Twinks at Me, I Twink Back

So I saved my 12th level fighter/rogue and restarted the game, importing him at that level. I know, it's cheesy to go against kobolds and gnolls with a 12th level character, even with the game's automatic scaling process; but it was cheesy of the game to send my 12th level character against never-ending waves of shadow mages, too.

But since I know where everything is now, and my character is so over-the-top tough compared to the opposition for most of the game, I can pretty much breeze through quickly and concentrate on picking up items I'll need for the end, and grabbing a few side quests I missed the first time around. (I didn't realize, for instance, that the "sphinx statue" was supposed to be an actual petrified sphinx who'll ask you riddles if you apply the stone-to-flesh salve to it.)

I expect to get little-to-no experience points for wading through low-level monsters again, but at this stage, leveling up isn't really the point. My plan is that by the time I get around to the shadow mages again, I'll have enough twinky gear to get through them this time.


-The Gneech
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"I don't have to put up with this," Greg said. "Why should I tolerate this abuse?"

Brigid just smiled. "You need me to talk to," she said. "I'm the only one who understands you, and you know it."

"That's not true!"

"Of course it is! Who else are you going to find who knows what you're talking about when you say, 'Godfrey loves me, he put me in the shower?' That's not a phrase that's meaningful in everyday use. Whereas I know not only who said it, and when, but why -- and why Godfrey put them in the shower to begin with."

He stopped and thought about it; she had something of a point, there. You just don't find specialized knowledge like that without a prolonged search.

-The Gneech

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Boromir battle


The hardest thing about DMing a campaign is keeping your secrets to yourself until the player characters could possibly learn them. My group has barely even brushed up against "the big picture" of the campaign, and I keep having to stifle the urge to point at it and go, "It's this way! It's this way!"

So I'll just have to sit back and cackle evilly. ;)

I once polled my players for what they'd like in a campaign:

jamesbarrett wanted the chance to play his wizardess character from low levels to world-shaking power. Well, she's gonna have to be that powerful if they're going to survive to the end. So, check.

camstone wanted the opportunity to go on a crusade against a great and powerful evil. Oh, check. Easy check.

laurie_robey didn't have anything so specific; she just wants the usual fare of adventure, excitement, and really wild things. Okay, I think I can arrange that. ;)

The main problem at the moment, is how to involve them personally. Their characters are transplants from an abandoned campaign idea in a homebrew world, moved to Greyhawk to simplify my life. So that gives the group a nice cohesion and sense of group history, but it plays havoc with their ties to the world. There's nobody in the Flaeness they really have any attachment to, and in fact the podunk little nation of Bissel, where they're currently doing their adventurous thing, isn't the kind of place that really seems worth saving, as they know it. I need to give the campaign a feeling of "home," so they'll care about what happens there. I have some ideas on that topic, but I'm open to more.

Any ideas? Suggestions? Players? Readers?

-The Gneech

PS: Actually, there is one other little issue, but it should be manageable ... which is to keep my campaign from messing with jamesbarret's Greyhawk-based campaign, and vice versa. I deliberately put my game near-but-not-RIGHT-IN his so that they could feed off of each other if desired, but they don't have to interact. We've had some hints of where his might go, and they seem to point mostly towards south and central Flaeness, with a few exceptions. Castle Greyhawk has been mentioned, as has the Azure Prince. The furthest north he's mentioned so far is the Valley of the Mage, which is at the furthest southernmost tip of where I plan to do anything in the immediate future. So we should be safe, there.
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