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June 8th, 2005

But ... Why William Holden?

So there's some kind of party going on, and it's out near Dulles Airport, except instead of an actual airport, there's railroad tracks. I don't remember exactly who was at this party, but I know that staff from the Conference Planning department at work was there, as well as various folks I'd be likely to encounter at furry conventions.

Somebody (I forget who now) mentions that a person who was supposed to be at the party couldn't make it because they're on the train that's going by (there was a train going by?) at some kind of a function to discuss cartoon voice artist William Holden.

"I know William Holden!" I pipe up. "Well, I don't know him personally, but I know who he is. But I didn't know he did cartoon voices. Which ones did he do?"

The whoever-it-was didn't know, so I said, "tchall would know, this is his area of expertise. Hey, T'Chall!"

T'Chall, who was at another table helping cut what looked like a birthday cake, looked over with that "Hold on, I can't see with my glasses on!" look he sometimes gets, and said, "Yes?"

"What cartoon voices did William Holden do?"

"William Holden?" said T'Chall, looking intrigued. "I don't know offhand."

"Well, we've got internet connection here, right?" I asked. He nodded and hopped up, going over to another table and digging his laptop out from under a pile of cups and paper plates.

Unfortunately, it was here the dream ended, so I have no idea what, if anything, T'Chall found.

-The Gneech

PS: William Holden was a dramatic actor, probably most well-known for playing the bitter leading man in movies like Sunset Boulevard and Stalag 17.
Well last night was the monthly meeting of dc_webtoonists over at Borders. Given that I'm still recuperating from my trip, my original plan was to give it a miss this time, but partiallyclips was rather insistent that he had a surprise that was worth showing up for, so I figured, "Okay, I'll go for a half-hour or so ... but then I've GOT to get home and draw Wednesday's Q&A."

Turns out the surprise was that Dick Dyszel, a.k.a. Count Gore de Val, a.k.a. Captain Twenty himself came to the meeting to discuss internet revenue streams, cross-promotion, and fun stuff like that. He also talked a bit about the infamous Not Really Flying PSA, blue breasts on Creature Feature, and the Last Commune in Bethesda.

T. Campbell also popped in, which surprised me. (I didn't know he was a local, I met him at Dragon*Con!)

So yeah, I ended up being there 'til 10:30, as did the weary laurie_robey, who rather wanted to have been asleep for a half hour by that point. Sorry! *^.^*

This leads me to muse on my tenuous connection to the webcomics community these days. Once upon a time, I knew, or at least knew of, just about all the big doings in webcomics and was real into it all. These days, I get most of my webcomics news from WebSnark, mostly by virtue of the fact that it has a LJ feed. I hear about flaps going on in the world of Something Positive/PvP and the like, and I find myself going, "Who? Oh yeah, those guys." I just travel in different circles these days, I guess.

Am I a recluse without realizing it? Am I just out of the webcomics loop?

Hmm. I wonder.

Oh well!

-The Gneech

Some Gaming Geekery

jamesbarrett and I were chatting about our respective D&D games earlier, and I have to admit I'm kinda frustrated with myself on that front, because I'm such a flake about it. I like the characters, and I have lots of interesting potential scenarios, but I get terribly bored with trying to turn it into a meaningful and reasonably coherent campaign. As a result, the party has a tendency to get teleported across the continent, or unexpectedly shuffled to another world, or what have you ... making it hard for the players to have any real long-term stake in things. The only constant they have in the game is each other.

With Star Wars, that's not a problem, 'cause the characters are naturally jumping from place to place as it is. The scenario generally starts with the PCs coming out of hyperspace, and ends with them jumping back into hyperspace, nice and neat. Plus, the PCs have a patron -- i.e., the Alliance, who tells them "go forth and do X," and they do it. In D&D, the characters are more autonomous. I've started to set them up with a patron out of convenience, but it's purely on an "at will" basis on both sides.

When 3.5 came out, I decided to start a new campaign, but the character group just didn't gel properly, so I gave up on it and "rebooted" my previous campaign. However, it's been kinda sputtering the whole time because of my whole flakiness problem. I'm tempted again to try a new campaign, one with either a strong "You work for X" background, or a purely episodic setup (today, you are in Geoff ... next adventure, some unspecified time later, you're in Blackmoor). But I'm afraid the players would revolt! Plus, jamesbarrett is talking about doing a secondary campaign of his own to bring in pholph as a player, which would be a lot of new games flying around.

For the time being at least, I'll try to keep the current game going through to something that would make a satisfactory "the end." Then I can put some thought into how to make the next game better right from the start.

-The Gneech

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