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January 14th, 2007

Arshan of the Desert

sirfox has been after us for a while to help him test his Furries for D&D system, so tonight we gave it a shot. It was a fun game, although I have some concerns about how his system will work if you try to integrate it with off-the-shelf D&D. For campaign house rules, they work fine, tho.

In order to be completely predictable, I figured I'd go with my lion barbarian, Arshan. It didn't occur to me until we were actually on the way to the game to try putting him into E-Tools -- when I did, I discovered that, as usual, my math was off, particularly in terms of skill point assignment and equipment funds.

I had to go through some particularly odd hoops to get him into E-Tools, once we got back from the game. For some reason, if you have a user-created race that is larger than the Medium size category, bastard swords (and dwarven waraxes) fall off of the Exotic Weapon Proficiency list -- a bug that took me a good hour to track down. I finally had to create a workaround for Arshan by giving the "large felines" race the bastard sword as a free proficiency, then spending one of Arshan's actual feats on a worthless "dump feat" in order to keep the number of feat points correct. For those who are curious, I picked up Exotic Weapon Proficiency (gnome hooked hammer).

Anyway, I finally got him into E-Tools, and here are his revised stats!

Arshan of the Desert
Furry (Feline (large)) Bbn2/Ftr2
CN Large Humanoid
Init +1 Spd 50
Senses Low-light Vision (Ex) Listen +6, Spot +4


AC 17 (FF 17, Touch 11)
hp 45 (HD 2d12+2d10+12)
Saves: Fort +10, Ref +0, Will +4


Atk +7 base melee, +4 base ranged; Grapple +12; Face 10'x10';
     +7 Melee (Bite 1d8+4/crit 20/x2) and +2 Melee (Claw 1d4+2/crit 20/x2) OR
     +8 Melee (+1 Sword, bastard 2d8+5/crit 19-20/x2) OR
     +4 Melee (+1 Sword, bastard 2d8+9/crit 19-20/x2) power attack OR
     +4 Ranged (Longbow, composite (+1 Str Bonus) 2d6+1/crit 20/x3) OR
     +4 Ranged (Dagger 1d6+4/crit 19-20/x2)

SQ: Barbarian Features: Rage (1x/day), Fast Movement, Illiteracy, Uncanny Dodge; Fighter Features: Bonus Feat (2), Proficiency: Tower Shield;


Abilities: STR 18, DEX 12, CON 17, INT 11, WIS 14, CHA 13
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Exotic Weapon Proficiency: sword, bastard, Iron Will, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency.
Skills: Balance +4, Climb +5, Diplomacy -3, Escape Artist -1, Hide -5, Intimidate +10, Jump +16, Listen +6, Move Silently +0, Scent +4, Spot +4, Survival +7, Swim +0.


Weapons: +1 Sword, bastard; Arrows (20); Dagger; Longbow, composite ( +1 Str Bonus). Armor: Chain shirt, Masterwork. Shield: Shield, heavy wooden, Masterwork. (Spell Failure 35%). Goods: Coin: gp (110). Magic: Amulet of Natural Armor +1.


Enjoy! But be warned, he should probably be +1 LA at the very least. Note also that he can drop the shield and wield his sword two-handed, giving him an AC of 15 and damage of 2d8+7 (or 2d8+13 w/ Power Attack), as well as one point less of armor check penalties.

-The Gneech

More Stuff I Ain't Got Time to Do

Y'know, I totally need to make some Suburban Jungle wallpaper.

And banners. I need new banner ads.

NeverNever could use some, too, actually.

Maybe after FC. But right now, I've got strips to draw!

Hmm. Maybe I could finagle somebody into being a dedicated SJ/NN publicist.

-The Gneech

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