August 19th, 2008

Rastan Kill Monsters

T-Rexes Don't Scare Ya, Huh?

How about this guy?

Dragon (CL 20 / 64,920 XP)


This stat block is for the classical "giant, flying, fire-breathing brute," rather than for sophisticated riddle-telling tea-drinkers. To make a sophisticated riddle-telling tea-drinker, increase the Int to 18, giving the dragon five additional trained skills (presumably in the Knowledge or Perform arenas, or Spellcraft if you want it to cast spells). You can also give your dragon levels in Scholar or other appropriate classes.

Huge Beast (dragon) 20
Sanity Loss 1/1d10
Init +15; Senses Perception +19, Low-Light Vision, Darkvision, Scent
DR 10/magic; Immune fire; Resistance Spells +15


Defenses Ref 20 (flat-footed 20), Fort 17, Will 14
hp 210; Threshold 27


Speed 8 squares, fly 30 squares
Melee bite +26 (2d6+21) and 2 claws +26 (1d8+21) and tail slap +26 (1d8+21) plus snatch or
Melee crush +21 (1d10+21) area effect: 3 squares x 3 squares
Ranged flame breath +17 (6d6+10) area effect: 10 square cone or 20 square line plus catch fire
Fighting Space 3 squares x 3 squares; Reach 2 squares
Base Atk +15; Grp +36 (+10 size)


Abilities Str 33/+11, Dex 10/+0, Con 23/+6, Int 2/-4, Wis 19/+4, Cha 18/+4
Feats Cleave, Improved Defenses, Power Attack, Skill Focus (Perception), Skill Training (Acrobatics), Skill Training (Initiative), Weapon Familiarity (Natural Weapons), Weapon Focus (breath weapon)
Skills Acrobatics +15, Initiative +15, Perception +19, Survival (tracking) +19


Crush A dragon may attempt to land (or jump) upon its foes, crushing them under its body. Moving into its foes' space provokes an attack of opportunity. If the crush attack is successful, the targets take the crush damage immediately, are considered pinned, and begin to suffocate. They continue to take the crush damage every round until the dragon moves, at which point they are left prone in the square they occupied when they were attacked. Any foe that is not hit by the crush attack is immediately moved out of the crush-effect square to the nearest unoccupied square.
Flame Breath A dragon's flame breath may be spread in a 10-square cone or a 20-square line, automatically attacking everything within the area of effect. Any creature that takes damage from the dragon's breath catches on fire and begins to take normal fire damage on the next round (see the normal fire rules). The dragon may not use its flame breath again until 1d4 rounds have passed.
Natural Armor A dragon's thick scales give it +10 natural armor and DR 10 (bypassed by magic weapons).
Snatch A dragon that hits with a bite or claw attack may immediately attempt a grapple check against that target as a free action. If successful, the target is considered to be carried by the dragon, taking damage automatically until it escapes. The dragon is not considered grappled; a common tactic is to fly to a great height and drop the target.
Spell Resistance A dragon's inherently magical nature gives it +15 to all defense scores against the effects of spells. The dragon may choose to suppress this ability.
Tail Slap A dragon that successfully hits with its tail slap moves the target 1 square any direction as with a bull rush. The target cannot be moved into a solid object or another creature's fighting space.


Rar. ;)

-The Gneech
beachy

Hey, Kamau!

You asked for it! :D

Griffon (CL 6 / 6,460 XP)


May or may not be named "Merv."

Large Magical Beast 7
Sanity Loss 0/1d6
Init +5; Senses Perception +14, Darkvision, Low-light Vision, Scent
Defenses Ref 20 (flat-footed 18), Fort 16, Will 12
hp 59; Threshold 21
Speed 6 squares, fly 16 squares
Melee bite +9 (1d8+7) and 2 claws +9 (d6+7)
Fighting Space 2 squares x 2 squares; Reach 1 square
Base Atk +5; Grp +14
Abilities Str 18/+4, Dex 15/+2, Con 18/+4, Int 5/-3, Wis 13/+1, Cha 8/-1
Feats Improved Defenses, Skill Focus (Perception), Weapon Familiarity (Natural Weapons), Weapon Focus (bite)
Skills Perception +14
Pounce A griffon may charge and make a full attack as a full-round action. It may not make its rake attacks, as it does not have improved grab.
Rake If a griffon begins its turn grappling a target, it may perform two claw attacks against that target as a swift action.


-The Gneech
NIMH Scariest Icon

Scariest Thing EVAR

Okay, Himura, even YOU would be scared of this one!

Kaijura (CL OMG / campaign-ending XP)


Hugemongous. Radioactive. Stomps cities. You get the picture. Just don't apply the "solo" template or we're all screwed.

Colossal Beast (aberration, unique) 40
Sanity Loss 1d10/2d10
Init +22; Senses Perception +27, Darkvision, Low-light Vision
DR 25, radiation/electricity 50; Immune mind-influencing effects; Resistance spells +20


Defenses Ref 53 (flat-footed 51), Fort 38, Will 24
hp 959; Threshold 93


Speed 12 squares, swim 30 squares
Melee slam +49 (4d6+39) and tail slap +47 (3d6+37) plus stomp
Ranged breath ray +38 (13d6+20) area effect: line 2 squares x 2 squares x 60 squares
Fighting Space 6 squares x 6 squares; Reach 4 squares
Base Atk +30; Grp +67


Abilities Str 45/+17, Dex 14/+2, Con 47/+18, Int 6/-2, Wis 15/+2, Cha 30/+10
Feats Extra Second Wind, Improved Damage Threshold, Indomitable, Mighty Swing, Power Attack, Shake It Off, Skill Training (Climb), Skill Training (Endurance), Skill Training (Jump), Surefooted, Toughness, Trip, Weapon Focus (slam), Weapon Specialization (slam), Weapon Familiarity (Natural Weapons)
Skills Climb +42, Endurance +43, Jump +42, Perception +27, Swim +42


Damage Reduction Kaijura gains DR 50 against radiation or electricity.
Frightful Presence As a free action, Kaijura gets an attack at +30 vs. the Will defense of any creature of large size or smaller within 20 squares. A successful attack indicates that the target has -2 to all ability checks, skill checks, attacks, and defenses against Kaijura for 10 rounds.
Natural Armor Kaijura's thick, scaly hide gives it +30 natural armor and provides DR 25.
Natural Swimmer Kaijura gets training in the Swim skill for free. It may take 10 on any Swim check, even if rushed or distracted.
Spell Resistance Kaijura gets +20 to all its defense scores against spells.
Stomp By moving through the space of any creature or object of size huge or smaller, Kaijura gets an attack at +37 vs. the Ref defense of that creature as a free action. A successful attack does 3d6+20 damage to the target as Kaijura stomps on them.
Unique As a unique creature, Kaijura adds ½ its level to its defense scores and gets 3x its maximum hit die at 1st level as if it were a heroic character.


They don't get much scarier short of rising up from R'lyeh.

-The Gneech