December 7th, 2008

Boromir battle

"Dragon!" *scatter*

We started the last chapter of Red Hand of Doom last night, in which the heroes must travel to the Fane of Tiamat and prevent Azzar Kuul from completing his ceremony to summon the dragon goddess and let her run amok. First, the party got a new member in the form of a dwarven cleric named Braegli, recruited by Sellyria Starsinger to provide extra healing support since she was too old to come along and help in person. Sorrana, former captain of the guard of Drellin's Ferry, also joined up, having gained a level during the battle of Brindol. In order to save days of riding back across Elsir Vale, they used a custom teleport spell created by Immerstal the Red to carry them back to Drellin's Ferry (where it all started). The teleport went smoothly enough (other than dropping hantamouse unceremoniously into the river), but once they were at the town Collapse )

Having taken care of these last loose ends, the party patched themselves up and continued their journey. The came to a rise where they could see the Fane of Tiamat's looming menace of the far side of a valley, and noticed that for the first time since they'd arrived in Elsir Vale, it was getting cloudy. And that's where we broke until next week.

-The Gneech

[1] This encounter wasn't in the module as written; I put it in to replace the very dull random encounters of the Wyrmsmoke Mountains. The book doesn't mention anything about the post-horde state of Drellin's Ferry, which struck me as a notable omission. Thematically, having "come full circle" and now moving into the big finish, it seemed to me that a little time spent revisiting familiar places would add to the emotional impact. Still, considering how often I have to completely retool modules, Red Hand of Doom has been remarkably usable straight off the shelf.

[2] Being 6th level in an EL 11 party, she is the weakest link.