I don't know if it's stress, the side-effects of working my way off the Cymbalta, or just me being neurotic, but I seem to be obsessively coming up with, and then discarding, gaming ideas. The sheer scope of work required for most of the ideas is what's throwing me off — I was so spoiled by the era in which Dungeon
magazine, the Dungeon Crawl Classics line, and E-Tools
were doing all the heavy lifting for me, that now that I'm faced with doing without those, I'm freezing up. I don't have the free time to just come up with dungeons for the fun of it any more — and if I did have the time, I'd need to spend it on other stuff anyway. (Like drawing. I notice there's no Suburban Jungle
For a brief, shining moment, I was excited by the idea of doing a Saga
-ized sequel to Red Hand of Doom
, and I put together some converted classes, but I never could come up with a method I liked for dealing with spellcasters — not to mention the fact that the idea of converting a bazillion spells just makes me curl up into a ball and whimper.
So what do I do? See if I can scrape the crap off of 4E and just approach it as a ruleset? It might be tolerable once the annoying bits (read: tieflings, flash-bang-noise
, etc.) are shaved off. Goodman Games' Punjar series
looks intriguing. Or maybe pick them up and convert them to S&S Saga
Does the potential usefulness of things like the D&D Insider
outweigh the stick-in-my-crawness of it all?
I don't know, maybe I'm just having one of my periodical fits. :P Certainly I'm very twitchy.
Any of my players who want to weigh in on the topic, particularly with what you'd like to see, please feel free. Any decision I made today would just be overridden by the decision I make tomorrow, and I'm hoping something will happen at Dragon*Con to kick me out of this mental feedback loop; but knowing that you guys actually had an opinion one way or another would definitely help. :)