September 10th, 2009

Maedhroc Salute

Too Much Stuff I Want To Do!

This morning, I am positively jonesin' to get on to LotRO and play Maedhroc some. I don't know why, it's just a hobbit-wardeney kind of morning.

However, I also want to work on this D&D idea I've been noodling around with since last week. It takes a lot of the cooler stuff from my S&S Saga idea and makes it work within the 4E framework in a way that I'm frankly astonished that I like as much as I do. I even found a way to make tieflings not suck, which I didn't think would be possible. (Dragonborn are still out, sorry graveyardgreg. But minotaurs are an option, so that should keep you happy.) It's nice to actually be excited about a fantasy campaign again!

But before I can do either of those, I really need to finish up Suburban Jungle, which I also want to work on! I came up with some nifty ideas on Tuesday and tonight I hope to storyboard-my-brains-out (IYKWIMAITYD), setting up a weekend of drawing.

Of course, that assumes that work doesn't get too much all in my face tonight. I already know it's going to be somewhat all in my face, as I have to be around after hours to support a co-worker whose big project (formerly one of my big projects, hooray for delegating) is finally going live tonight. Assuming all goes according to plan and nothing explodes, I should only be here 'til 6:00. I hope.

Oh, speaking of work, I'm a bit spiffed up today, as we're getting a departmental photo thingie. But to my own self I must be true ... while I look like a grownup, my tie clip is an enamel pin of The Yellow Sign. Geekery will out, and all that.

Enough natter for now. Back to work!

-The Gneech
Rastan Kill Monsters

The First Rule of Creating Adventures... that you don't talk about the adventure before you run it!

Which is tough because ... frankly ... this adventure idea is coming out pretty darn awesome. At least I think so. Whether or not my players will think so is harder to say, but I'm hoping they'll enjoy it. It's got a wonderfully old-school sword and sorcery feel (Say it with me: "Howard, Leiber, Lovecraft, dread! Kill the monstahs, make 'em dead!") but has been nothing but easy to whip together. And with the more robust multiclassing and additional options provided by the online tools, putting together a setting that didn't suck has actually been fairly easy, as well.

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-The Gneech

[1] Let me clarify that a bit — if the Planescape-ey stuff is in there from the get-go, I can accept it and go. It's not my favorite type of fantasy, but I can swallow it and play. It's when you try to start in a more "grounded" setting and then halfway through suddenly step through the Door To Anywhere that my mental gears grind and smoke. It'd be like having a TARDIS materialize in the middle of Starship Troopers — there's no law that says you can't, but it messes with my suspension of disbelief in a big way.

[2] I've always found it strangely amusing that Lord of the Rings, often cited as the classic example of "high fantasy," is actually one of the most "low magic" settings you'll ever find. I've seen a convincing case made that nobody in LotR — not even Gandalf — need be higher than 5th level in D&D terms. On the other hand, it's a matter of degree ... my lil' hobbitey warden in LotRO is 60th level and has taken on a balrog, an undead dragon, the Watcher In the Water, and more than one turtle the size of a good-sized house (Why are the LotRO devs so obsessed with turtles???) — but he still easily "feels" like he could fit into the LotR story. It's all about making the fantastic elements seem "natural" in context.