The last member of our wicked covey of hags, the Keening Crone is that most horrible of things, a bard. It’s highly recommended that you use her with several minions she can buff and heal (or with at least one of the other hags). Her ability is to make other monsters stronger, rather than to be a major foe on her own.
The Keening Crone (CR 9)
Female Green Hag Bard 4
CE Medium Monstrous Humanoid
Init +7; Senses Darkvision (90 feet); Perception +19
AC 27, touch 14, flat-footed 23 (+3 Dex, +13 natural, +1 dodge)
hp 109 (9d10+4d8+39)
Fort +7, Ref +15, Will +13
Spd 30 ft., Swimming (30 feet)
Melee Sickle +18/+13/+8 (1d6+6/20/x2) or
Melee Claw x2 +13 (1d4+3/20/x2)
Special Attacks Bardic Performance (standard action) (14 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 16), Bardic Performance: Inspire Competence +2, Bardic Performance: Inspire Courage +1
Spell-Like Abilities Alter Self (At will), Dancing Lights (At will), Ghost Sound (At will), Invisibility (At will), Pass without Trace (Constant), Pyrotechnics (At will), Tongues (Constant), Tree Shape (At will), Water Breathing (Constant), Whispering Wind (At will)
Bard Spells Known (CL 4, +18 melee touch, +15 ranged touch):
2 (2/day) Cure Moderate Wounds (DC 16), Hold Person (DC 16)
1 (4/day) Expeditious Retreat (DC 15), Disguise Self (DC 15), Hideous Laughter (DC 15), Cure Light Wounds (DC 15)
0 (at will) Open/Close (DC 14), Read Magic (DC 14), Mage Hand, Light, Prestidigitation (DC 14), Ghost Sound (DC 14)
Abilities Str 22, Dex 16, Con 16, Int 18, Wis 16, Cha 19
Base Atk +12; CMB +18; CMD 32
Feats Bard Weapon Proficiencies, Combat Casting, Dodge, Improved Initiative, Improved Natural Armor (x3), Lightning Reflexes
Skills Acrobatics +13, Appraise +8, Bluff +20, Climb +15, Diplomacy +15, Intimidate +17, Knowledge (Arcana) +22, Linguistics +10, Perception +19, Perform (Sing) +20, Sense Motive +20, Spellcraft +20, Stealth +19, Swim +14, Use Magic Device +20
Languages Abyssal, Common, Draconic, Giant, Infernal
SQ Bardic Knowledge +2 (Ex), Mimicry (Ex), Versatile Singing +20 (Ex), Weakness (DC 20) (Su), Well Versed (Ex)
Combat Gear Sickle; Other Gear Boots of the Winterlands
Mimicry (Ex) A green hag can imitate the sounds of almost any animal found near its lair.
Weakness (DC 20) (Su) A green hag’s claws sap strength from those she strikes. Each time a green hag hits a foe with her claw attack, the victim takes 2 points of Strength damage unless he resists the weakness with a DC 20 Fortitude save.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
That’s it for Mother, Maiden, and Crone! Have some creepy fun with them.