December 17th, 2012

Kero Magic Whupass

The Weekend's Art!

I finished two pieces of art this past weekend-- awwww, yeah! And here they are for you, LiveJournal, because I love you. ^.^


Roseluck, Lily Blossom, and Eventide by ~the-gneech on deviantART

A bit of gift art of @mlp_Roseluck, @mlp_LilyBlossom, and @mlp_Eventide of the #TwitterPonies. Their players have been going through quite a lot lately, so I thought they might enjoy a little pick-me-up. Merry Christmas, you crazy kids. ;)


Tiffany and Leonard: Kootchie Koo! by ~the-gneech on deviantART

Remember my burst of commissions back in July or so? This is the last one, only six months late! XD The commissioner requested pretty much what you see here, plus to remain anonymous, but this is apparently a Christmas present for someone. I'll let you speculate as you will!

Ponies are fun and all, but I must admit, it always makes me happy when someone requests members of the Suburban Jungle cast in a commish.

Enjoy!

-The Gneech
Obi-Wan Not Good

Monday Monster: Tremorwhip

Tremorwhips are burrowing, vaguely snake-like creatures native to Coventry. The smallest specimens have deadly venom; the largest specimens have long, barbed tentacles and swordlike stingers on the end of their tails. They are attracted to vibrations in the ground, making them a perennial road hazard and a constant nuisance at industrial stations. This is a fairly typical specimen, roughly 20′ long (rising 12′ from the ground when attacking) with two tentacles.


The Worm King by ~Marauder6272 on deviantART

Tremorwhip

Attributes: Agility d6, Smarts d6(A), Spirit d10, Strength d12+2, Vigor d10
Skills: Fighting d6, Notice d10, Stealth d10
Pace: 6/20, Parry: 5, Toughness: 12(2), Charisma: 0
Bite/Lash: d6 (Str+d6)
Burrowing 20″: Surprise on Stealth vs. Notice (+2 attack; +4 raise)
Hardy: Once Shaken, further Shaken results ignored
Large: Attackers gain +2 on attack rolls
Natural Armor +2: Natural defenses
Size +3: Adjustment to Toughness based on creature’s mass
Slam: Opposed Fighting vs. Agility for 4d6 damage
Stretch: Reach for slam attack equal to current Size
Swallow Whole: Fighting -2 to swallow target 3 sizes smaller; swallowed target is immobile and takes automatic bite damage each round; attacks from inside the tremorwhip ignore armor and size bonuses to Toughness

Text and “Coventry” setting ©2012 by John “The Gneech” Robey. Artwork ©2009-2012 by Marauder6272. Stat block created by Hero Lab® (Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com). Savage Worlds is Copyright © 2004-2012 by Pinnacle Entertainment Group. All rights reserved.

Originally published at gneech.com. You can comment here or there.