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June 30th, 2013

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Big Damn Antiheroes

We had the character creation and prologue session of my new Pathfinder campaign set in Eberron last night.

Unfortunately, two players were absent from the session, which threw something of a monkeywrench into my plans for the whole “shared origin” thing, but we decided to roll with it anyway with just the players at hand, since gaming opportunities are so few and far between for us these days. If I’d had time I would have rescaled the scenario a bit, but the group managed to get through it with only one character ever in actual danger of biting the bullet– it just ran longer than I’d planned for with the reduced firepower.

The background of the campaign is that during the Last War, the characters were mercenaries in the same unit fighting for Breland, engaged in a skirmish action near the edge of the Breland/Cyre border, brought back together four years later by fate or circumstance as they become embroiled in a new set of plots and intrigues. With the reduced group, this changes the background a little– the rest of the group will have to be integrated in at the beginning of the next session– but it still provides a shared background for three of the PCs, anyway.

The makeup of this group is interesting so far, in that instead of being the usual mix of heroes and professional adventurers, it’s a sort of ramshackle collection of ne’er-do-wells, most of whom have little business being out of prison, much less doing that whole “hero” thing:

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Originally published at gneech.com. You can comment here or there.

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