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May 25th, 2015

My tweets

  • Sun, 23:26: As much as I love my drow bard, I really want to play in some more D&D games. DMing all the time is a drag.
  • Sun, 23:26: And I wanna play a melee character again. Being the group face and pocket healer is fun, but I wanna do some butt-kicking.
  • Sun, 23:40: Anyway! Gnite world, have an awesome tomorrow. :)
  • Mon, 00:02: Shoo, Crab! Bad Crab!: Suburban Jungle http://t.co/5uc1fbDLE0
  • Mon, 08:02: Gurren Lagann took a turn I was completely not expecting last night. Worried I’ve hit a “Trigun” style tonal shift that’ll make me hate it.


My Players: Has 5E Been Too Easy?

When thinking about how the Silver Coast game has gone so far, I have been struck with the relative lack of danger your characters seem to have been in. Some of this has been smart play: when confronted with things that seem dangerous, you've mostly avoided it, and you've tricked your way out of some pretty sticky spots. But a lot of it seems to be that the monsters in 5E are just plain less dangerous than their CR equivalents in 3.x/PF (the room full of ghouls you just plowed right through was considered a "deadly" encounter going by the math), and with the super-fast 5E progression you have quickly out-leveled most of the encounters as written.

On the other hand, I can only think of one really nail-biting moment, and that was when sirfox got sucker-punched by the owlbear. Other than that, you've mostly gone through the opposition like a hot knife through soft butter. In the case of the cultists in the most recent session, without them even so much as getting off a shot (although there is a plot-related reason for that particular instance).

So I'm curious, my players: how do you feel about it? Do you want tougher foes? Are you happy with how things have gone so far? Enquiring DMs want to know!


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