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May 26th, 2015

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Another Character I'm Not Playing

Our gaming group meets from 0-3 times per month, probably averaging around 1.5 times. There are two regular GMs, of which I am the GM about 65-70% of the time. The net result is that I get to be a player about five to seven sessions total in any given year.

That is really depressing. :P Unfortunately, I don't have a good solution for it. Finding another group to supplement the current one would be good, except it takes an act of congress to get together with the one I've already got.

Thus, as much as I love Obsidian and wish she could get more attention, I always have more characters I want to play than I will ever actually get to play. I'd love to do a modern version of Arshan, not to mention seriously jonesing for a chance to play Elsa, the support NPC in my Silver Coast game, as a player character. Also, inspired by my recent watching of Gurren Lagann, I have a new character for the stable...

Kamadan, the Forger of Destiny


Medium humanoid (human), 1st level paladin
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Armor Class 16 (chainmail)
Hit Points 12 (1d10 + 2)
Speed 30ft
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Str 16(+3), Dex 10(+0), Con 14(+2), Int 8(-1), Wis 13(+1), Cha 16(+3)
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Saving Throws Wisdom +3, Charisma +5
Senses Divine Sense, passive Perception 11
Skill Proficiencies Animal Handling +3, Athletics +5, Insight +3, Survival +3
Tool Proficiencies blacksmith's tools, vehicles (land)
Languages common, (one other based on campaign)
Challenge 1/2 (100 XP)
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Armor Penalties Disadvantage on Stealth checks.
Divine Sense Take an action to know the location of any celestial, fiend, or undead within 60 feet not behind total cover. Use up to 4 times between long rests.
Lay On Hands Restore up to 5 hit points by touch or remove one disease or poison between long rests.
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ACTIONS
Longsword (two-handed). Melee Weapon Attack: +5, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage.
Handaxe. Melee Weapon Attack: +5, reach 5 ft. or range 20/60 ft (thrown), one target. Hit: 7 (1d6 + 3) slashing damage.
Two Handaxes: When wielding two handaxes, Kamadan may make a second attack or throw the second axe as a bonus action.
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Equipment longsword, three handaxes, chainmail, shield (which he almost never uses), emblem of courage (holy symbol), explorer's pack
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Alignment Lawful Good
Background Folk Hero
Feature Rustic Hospitality
Personality Trait I constantly make pronouncements of my credo, which are occasionally vague or contradictory but always sound impressive.
Ideal Courage. A coward dies a thousand times– a brave man, only once!
Bond My spirit is a raging fire, pushed on to a great destiny that I have yet to discover!
Flaw I will face any danger on my feet and call out my foes by name, no matter how hopeless the odds! What's the use in running?
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Origin
Kamadan was merely the blacksmith's apprentice in a tiny nameless village far from civilization when the raiders came. Many villagers tried to flee, only to be cut down where they ran; others were grabbed up and thrown into cages to be sold as slaves. Kamadan cowered in the corner of his master's shop as the raiders' chief ransacked it, taking all of their best weapons and armor, and murdering the blacksmith when he tried to resist. Then, Kamadan saw it: the bandit chief wore an amulet depicting the head of a leopard, entwined by snakes– an emblem of the very creature Kamadan had been named after– and something in him changed. Scooping up his smith's hammer, he launched himself at the bandit chief in a fury of retribution and smote him on the spot. Braced by this victory, Kamadan claimed the amulet for himself, then took up a sword and shield from the smithy and went on the offensive, slaying bandits and releasing prisoners, who then rallied behind him. Before the bandits knew what had happened, their raid had backfired, and they fled in terror before the fearsome youth and his followers.

Kamadan stayed in the village long enough to tend to the wounded and help them bolster defenses, then set out with several volunteers to wipe out the raiders who had escaped to keep them from returning. Not being trained soldiers, their losses were heavy, but at the end of the day victory was theirs– and Kamadan knew he had been chosen by the spirits of heaven for greater things.

Personality
Kamadan is, as he describes himself, "a raging fire," full of excitement and enthusiasm. He sees life as a great "cosmic forge" in which people's destinies are shaped, hammered, and tested again and again, and he relishes the struggle. The bigger the challenge, the more eager he is to take it on. The tougher the foe, the more sure he is that he will conquer it. It's sometimes hard to tell if he's simply wildly exuberant, or if he's slightly unhinged, but whatever life around him is, it's never boring. He knows roughly that kamadans (the creatures) are great jungle cats with serpents that come from their shoulders, and equates them with strength and courage.

A Quote
"What do you think you're doing, sleeping in crypts and draining the blood of the living? The celestial spirits might tolerate such a thing, but not me!"

Appearance
Kamadan is tall and leanly-muscled, with a mop of dark hair, angular features, and almost always a lopsided, cocky grin. He wears the kamadan amulet he took from the bandit chief long ago proudly around his neck, showing it off to friends and enemies alike. "When you see this symbol, think of me! Kamadan! The great man of destiny that sent you scurrying back to your holes!"


You'd be fun, dude. :) Into the vault you go.

-The Gneech

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