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It's a Nice Day for a White Wizard

I don't know why, but last night a gaming idea popped mostly-formed into my dreaming head, complete with visuals. It was a fantasy game using Star Wars Saga Edition (still the best d20 variant ever written) as the rules engine, in a humans-only (or at least 99%) city by the sea. The main distinguishing element that I recall was the way magic worked.

Being based on SWSE, there weren't spell slots as in D&D, but magic was more like a skill you could use fairly flexibly, and there were three orders of magic. White Wizards, basically healers/mystics, who dressed like Shinto priests; Red Wizards, who were basically like the Sith from Star Wars (all bald heads and angry tattoos); and adepts, who were basically anyone and everyone who had a little magical talent and dabbled in it. (Upon further reflection, my brain wants to add a couple more orders, but I'm just reporting the dream at the moment.)

Granted, none of this was particularly ground-breaking stuff, but what struck me about the dream was how vivid it all jumped out at me... obviously the part of my brain that comes up with gaming ideas was like "Aw, c'mon! Let's do something!" To which the rest of my brain replies, "We've been over this. It's a lot of work to pour into something that's going to net you limited returns. Why can't you have that kind of creative energy about one of these other projects?" To which the first part of my brain just turns into a sulky brat.

Being a creative type is frustrating, sometimes. :P

-The Gneech


Jan. 7th, 2012 01:47 am (UTC)
Your idea made me think of one I dreamed up that is similar to it. Also a gaming setting - but set in the undersea world of 'Bioshock' - with the ruleset putting the plasmids & gene tonics into the spell slot equivilents. I remember waking up from working on hammering out details of the game map. ^_^

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