Last night kicked off a new Pathfinder game being run by jamesbarrett. It's a peculiar world, all elves and orcs except for a small enclave of humans ported in from somewhere else. After some wrangling about who would fill what role, we ended up with laurie_robey playing an elf cleric named Enelya, hantamouse playing an orc rogue w/ 21 STR (planning to multiclass into fighter later -- "Do you have any miniatures of orc Mexican wrestlers?") named Brunosh, sirfox playing the one weirdie human gunslinger (Artemis), and me. I had a handful of character ideas I was hemming and hawing over, but the one I finally decided on was Obsidian, whose character concept can basically be boiled down to "Rarity as a drow sorceress." A little bit of Googling found the perfect picture, and she was up and running.
Drow Sorceress by ~LazarusReturns on deviantART
Mechanically, she's just an elf painted purple so I didn't have to muck around with drow racial stats being problematic. Unfortunately as a 1st level wizard with 8 Str and 12 Con, she has two magic missiles and she's reduced to the role of "damsel in distress." Using her Scribe Scroll bonus feat, she loaded up on scrolls before the session began in order to have a little more bang for the buck, mostly mage armor and sleep, because sleep is the great 1st level save or die spell.
Unless, of course, you're going up against undead. Which are immune to it.
Which, of course, we were. -.-
In the great tradition of horror films since time immemorial, a bunch of stupid teens had gone down into the city crypts in order to make out among all the creepy scenery, and the dead naturally react to this by saying "Them dang smoochers on mah property!" and raising a ruckus, requiring us to go down there and clean up the mess. Had I known this was the case beforehand, Obsidian would have filled her scroll case with some more useful spells... grease is always a particularly fun one to throw at zombies, and flaming hands would have come in handy a few times. As it was, she spent more or less the latter half of the adventure (and practically all of the "fight the big baddie at the end" portion) reloading Artemis' musket for him, as it was the most effective thing we had going when confronted by a skeletal champion in full plate who could therefore only be reliably hit by touch attacks.
But the key to good RP is not to have a powerful character, but to have an entertaining one, and Obsidian delivered on that score. With her Diplomacy +8 (+9 against characters who find her sexually attractive, via the "Charming" trait), she easily stepped into the role of party leader, using the carrot of endearments ("Oh thank you darling!") and the stick of affronted berating ("You splattered zombie all over my best outfit, you brute!") to get her way with PCs and NPCs alike.
By the end of the session, the "curse" we were sent down into the crypt to deal with was only half-resolved, but most of the party was out of hit points, and more importantly (to Obsidian anyway), out of useful spells. They returned to the temple above, where Obsidian negotiated with an acolyte to get 1/4 of their payment up front (basically her share) so she could to out and shop-- essentially adjusting her collection of scrolls to be more appropriate to the foes at hand, and picking up a crossbow, for all that's worth. (At +2 to hit, 1d8 damage, it's marginally less likely to hit than using "Apprentice's Hand" with her rapier and does an average of 2 points more damage on a hit.)
Still, this was also an introductory scenario, which tends to be more about fighting and generally feeling out the characters. As we get into more weird situations (and Obsidian gains a few levels and rounds out her collection of spells) she'll become more generally useful. But I do actually enjoy the idea of her standing in the back and not wading into the fight, as much because it'll ruin her outfit, as because she is kinda useless at it. :D
Neutral Female Elf (Drow-blood) Wizard 1
Init +2; Senses Low-Light Vision; Perception +4
AC 12 (16 w/ mage armor), touch 12, flat-footed 10
hp 7 (1d6+1)
Fort +1, Ref +4 (+2 w/o familiar), Will +2
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Rapier -1 (1d6-1/18-20/x2)
Ranged Rapier (Hand of the Apprentice) +3 vs. Touch (1d6-1/18-20/x2)
Ranged Light Crossbow +2 (1d8/19-20/x2)
Wizard Spells Known 1-- Magic Missile (x2); 0 (at will) Read Magic (DC 13), Mage Hand, Detect Magic
Abilities Str 8, Dex 14, Con 12, Int 17, Wis 10, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Combat Casting, Elven Weapon Proficiencies (swapped hand crossbow for longbow/shortbow), Scribe Scroll, Wizard Weapon Proficiencies
Traits Charming, Ease of Faith
Skills Appraise +7, Diplomacy +8, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Nobility) +7, Perception +4, Sense Motive +2, Spellcraft +7
Languages Common, Draconic, Elven, Orc
SQ +2 to Reflex saves, Elven Magic, Empathic Link with Familiar (Su), Hand of the Apprentice (6/day) (Su), Share Spells with Familiar
Combat Gear Crossbow Bolts (20), Other Gear Scroll: Burning Hands, Scroll: Grease, Scroll: Mage Armor, Scroll: Magic Missile, Scroll: Summon Monster I, Spell component pouch
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.