John "The Gneech" Robey (the_gneech) wrote,
John "The Gneech" Robey
the_gneech

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Variations on a Theme of Obsidian [Pathfinder]

Thinking about possible progression avenues for Obsidian. She has two basic paths: pure wizard, or wizard/bard. I went ahead and did "rough" progressions of her in both incarnations, so I could compare them at leisure and think about where her strengths and weaknesses are, as well as her priorities as a character.

Pure Wizard


OBSIDIAN
Female Elf Wizard 5
NN Medium Humanoid (Elf)
Init +2; Senses Low-Light Vision; Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 14, flat-footed 12 (+1 armor, +2 Dex, +1 deflection, +1 dodge)
hp 25 (5d6+5)
Fort +2, Ref +3, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Rapier +2 (1d6-1/18-20/x2) and
Unarmed Strike +1 (1d3-1/20/x2)
Ranged +1 Crossbow, Light +5 (1d8+1/19-20/x2)
Wizard Spells Known (CL 5, 1 melee touch, 4 ranged touch):
3 (2/day) Fireball (DC 18), Fly (DC 18)
2 (3/day) Summon Monster II, Invisibility (DC 17), See Invisibility (DC 17)
1 (5/day) Magic Missile (x2), Burning Hands (x2) (DC 16), Ear-Piercing Scream (DC 16)
0 (at will) Mending, Read Magic (DC 15), Prestidigitation (DC 15), Detect Magic
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STATISTICS
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Str 8, Dex 14, Con 12, Int 18/20, Wis 10, Cha 17
Base Atk +2; CMB +1; CMD 15
Feats Combat Casting, Dodge, Elven Weapon Proficiencies, Empower Spell, Scribe Scroll, Spell Penetration, Wizard Weapon Proficiencies
Traits Charming, Ease of Faith
Skills Appraise +11, Bluff +8, Diplomacy +12, Fly +10, Knowledge (Arcana) +13, Knowledge (Dungeoneering) +11, Knowledge (History) +9, Knowledge (Nobility) +9, Knowledge (Planes) +9, Perception +7, Spellcraft +13, Stealth +3
Languages Common, Elven
SQ Elven Magic, Hand of the Apprentice (8/day) (Su)
Combat Gear +1 Crossbow, Light, Masterwork Rapier; Other Gear Bag of Holding I (1 @ 5 lbs), Bracers of Armor, +1, Headband of Vast Intelligence, +2: Fly, Ring of Protection, +1, Wand of Burning Hands
--------------------
SPECIAL ABILITIES
--------------------
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Penetration +2 to caster levels checks to overcome spell resistance.

Wizard/Bard


OBSIDIAN
Female N Elf Bard 2 Wizard 3
Init +2; Senses Low-Light Vision; Perception +10
--------------------
DEFENSE
--------------------
AC 18, touch 14, flat-footed 15 (+4 armor, +2 Dex, +1 deflection, +1 dodge)
hp 27 (2d8+3d6+5)
Fort +2, Ref +6, Will +6
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Masterwork Rapier +2 (1d6-1/18-20/x2) and
Unarmed Strike +1 (1d3-1/20/x2)
Ranged +1 Crossbow, Light +5 (1d8+1/19-20/x2)
Special Attacks Bardic Performance (standard action) (9 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 2, +1 melee touch, +4 ranged touch):
1 (3/day) Hypnotism (DC 14), Expeditious Retreat (DC 14), Remove Fear (DC 14)
0 (at will) Lullaby (DC 13), Open/Close (DC 13), Message, Dancing Lights, Unwitting Ally (DC 13)
Wizard Spells Known (CL 3, 1 melee touch, 4 ranged touch):
2 (2/day) Invisibility (DC 17), See Invisibility (DC 17)
1 (4/day) Magic Missile (x2), Burning Hands (DC 16), Ear-Piercing Scream (DC 16)
0 (at will) Mending, Read Magic (DC 15), Prestidigitation (DC 15), Detect Magic
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 12, Int 18/20, Wis 10, Cha 17
Base Atk +2; CMB +1; CMD 15
Feats Bard Weapon Proficiencies, Combat Casting, Dodge, Elven Weapon Proficiencies, Scribe Scroll, Spell Penetration, Wizard Weapon Proficiencies
Traits Charming, Ease of Faith
Skills Acrobatics -1, Appraise +11, Bluff +11, Climb -4, Diplomacy +12, Escape Artist -1, Fly +7, Knowledge (Arcana) +14, Knowledge (Dungeoneering) +12, Knowledge (History) +10, Knowledge (Nobility) +10, Knowledge (Planes) +10, Perception +10, Perform (Dance) +9, Perform (Oratory) +9, Ride -1, Sense Motive +9, Spellcraft +13, Stealth +3, Swim -4
Languages Common, Elven
SQ Bardic Knowledge +1 (Ex), Elven Magic, Hand of the Apprentice (8/day) (Su), Versatile Oratory +9 (Ex), Well Versed (Ex)
Combat Gear +1 Crossbow, Light, +1 Studded Leather, Masterwork Rapier; Other Gear Bag of Holding I (1 @ 1.5 lbs), Headband of Vast Intelligence, +2: Fly, Ring of Protection, +1, Wand of Burning Hands
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Versatile Oratory +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.


I'll clean these up later, as I shoulda been in bed two hours ago. :P But I'm interested in commentary, particularly from the gaming group.

-TG
Tags: d&d, dungeons & dragons, obsidian, pathfinder
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