In the case of gaming, I've never felt like I got enough to begin with, although there was a while when our group had three (three!) different gamemasters in it. The concept is mind-boggling. Alas, that's no longer true, and while I very much enjoy jamesbarrett
I was thinking about this in relation to my different flavors of D&D post the other day. Many of the characters I come up with assume a particular kind of world, and/or a particular type of "campaign story" they're going to be involved in. Some of them require a whole campaign structure almost built around them to work as intended. At least one character is doing that whole "deposed royalty needs to build up forces and return to defeat the usurper" thing, which would require the GM to buy into all that and not get annoyed that I am ignoring their whole overarching plot to defeat the Temple of Elemental Evil because I'm too busy trying to follow my own character's destiny. Some GMs love that kind of thing, 'cos it makes their job easy. Others not so much, 'cos they have their thing they want to do and don't want the players interfering with the plan.
As a GM, my desire is to be one of the former; my unfortunate tendency, unless I catch myself, is to be more like the latter. It's a habit I'd like to break.
Anyhow, I kinda forgot where I was going with this post now, oops. :) Other than to say, I want more gaming! I love Obsidian and want to keep playing her, but there are other characters who want playing, too. I guess I'll just have to be patient, something I'm never good at.
-TG