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Heroes for Hire

Working on the next session of my Eberron game. I brought up to the players the fact that their party was short a cleric, and added a "Second Wind" mechanic to cover for it, which got three different and interesting responses.

From the muscle: Cool, that's all I need. Let's rock!

From the summoner: I have a Use Magic Device of +17 and a wand of cure spells. We're good.

From the alchemist: Pouring all of our party loot into healing items is a waste of money. How about we hire/wheedle/enslave an impressionable young cleric NPC to come along?

This amuses me. :) However, attempting to be a dutiful GM, I have therefore prepared for all three eventualities.

Eberron being what it is, there's an entire Dragonmarked House dedicated purely to healing in the cause of the almighty dollar, so I wrote up a healer of House Jurasco in case the party decided to hire one. However, my mentioning of this option didn't seem to appeal, so I started rooting around my miniatures looking for ideas for a cleric NPC.

Hoo boy, did I get one. Impressionable? No. Young? Not particularly. Potentially interesting and entertaining? Yes.

So tomorrow's session will begin with any of the PCs who are interested in looking for a healer (except the muscle, who's already established that his character will be absent at first) at the Deathsgate Adventurer's Guild, where they will get their choice between these two NPCs (or of course, doing without either). Should make for a fun scene. :)

-The Gneech


Mar. 8th, 2014 04:46 pm (UTC)
the summoner purposely bought a full wand of cure lights and the muscle's AC is on the rise, which should also lead to taking less damage as well. 2nd winds being con uses daily gives the muscles several uses each day. Plus, with Barbarian levels and toughness, he'll be a bag of hit points one day, much like a giant is :D

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