Today, I am definitely on the mend, but not so much that I feel confident in my ability to go back to work -- and I am still coughing all over the place, so I except they're just as happy that I don't. I'll probably try to do some working from home, and hopefully actually get the rest of this week's strips drawn. Today is the first day in almost a week that my hands have been steady enough to actually do any real drawing.
Also, in case you haven't heard, Adobe is gobbling up Macromedia. This is big news for me professionally, as I currently write Cold Fusion code for a living! Given Adobe's history of making products disappear, I may have to start scrambling to learn some new skills -- just what I need right now, thanks universe. -.- On the other hand, this pretty much insures the future of Flash, which is a good thing.
Finally, I finished Knights of the Old Republic II last night; it was mediocre at best. The original had better implementation and fewer bugs, and neither of them were particularly good at capturing the feel of Star Wars in my opinion. I will say, Darth Nihilus and Sion were cool villains, even if they had slightly goofy names. (Darth Traya was not a cool villain, for reasons which I won't mention because it would be a spoiler, and she also had a goofy name.) But you shouldn't be writing stuff for Star Wars when your sympathies are with the villains instead of the heroes. How about a game that portrays Jedi as good guys for a change?
I've coined a term, Star Noirs, for a big problem I see with a lot of the SW game and fiction stuff. SW, even at its deconstructiest, has a kind of "in days of old when knights were bold" storybook quality. Too much SW-licensed material tries to be gritty, with shell-shocked antiheroes and an Alliance/Republic/Jedi Order that isn't particularly good, just isn't as actively bad as the Empire.
So knock it off with the jaded Star Wars stuff already, people! It sucks.