He was a walking magic shop, FWIW; we got so much loot offa him and his lackey that just about everybody in the party picked up at least one and sometimes two nifty toys. One important thing that happened in this scenario is that one of the NPC's subplots was resolved (the lizardman druid's rival got offed, thus opening the way for him to return to his people). So even though that'll reduce our numbers as we go into the final stage of the giants quest, it'll be good to thin out the NPC-heavy group.
This week, I'm going to try to come up with a quickie one-session scenario for my own game, dealing largely with the fallout of the last adventure (and probably the selling of Darl Tavyani's mostly-worthless sword to the smarmy collector in Bissel for an unreasonably large amount of money). The characters are still due a reward for riding to the rescue of the Guild of the Arcane Path, after all.
After that, there are two weeks unscheduled; camstone will probably be unavailable for at least one of those, so I might try to start my Star Wars game in those two, but that's entirely a factor of how much cartooning I can get done between now and then. The two weekends after that will be taken up by the CA trip.